Table: 0-Level Black Mage Spells
Spell Name | Description |
---|---|
Alter Food | Alter the properties of food to be delicious or disgusting. |
Alter Object | Make slight alterations to a single object, or create objects, as a party trick. |
Bleed | Cause a stabilized creature to resume dying. |
Dark Orb | Orb deals 1d3 shadow damage. |
Daze | A single humanoid creature with 4 HD or less loses its next action. |
Detect Magic | Detects all spells and magic items within 60 ft. |
Elemental Orb | Orb deals 1d3 elemental damage of chosen type. |
Gather Coin | Command all nearby coins into your possession. |
Grab | Able to grab an unattended object up to 5 pounds from close range. |
Ignite | Ignites flammable objects. |
Magical Cleaning | Clean a single object of all dirt. |
Magical Hygiene | Clean a creature's body of filth, making them fit for a social gathering. |
Mending | Makes minor repairs on an object. |
Message | Whisper conversation at distance. |
Penumbra | Protects creature or object from bright light. |
Read Magic | Read magical scrolls. |
Torchlight | Object shines like a torch. |
Touch of Fatigue | Touch attack fatigues target. |
Table: 1st-Level Black Mage Spells
Spell Name | Description |
---|---|
Aero | Ranged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect. |
Air Bubble | Provides breathable air for one creature. |
Alarm | Wards an area for 2 hours/level. |
Blast | Target is knockback 5 feet and has a chance to fall prone. |
Blind | Target is inflicted with Blind status. |
Blizzard | Ranged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect. |
Charm | Target is inflicted with Charm status. |
Choco Feather | Quick reaction to slow a creature’s fall. |
Dark | Ranged touch that deals 1d6 points of shadow damage + casting modifier + 1 per level (max of +5) and inflicts Dimmed status effect. |
Deafen | Makes subject deaf. |
Detonate | Target and creatures within a 5-ft.-radius take caster level (max of 5) + Intelligence modifier points of fire damage. |
Dragon Jump | Subject gains a +10 enhancement bonus on all Acrobatics checks to jump. |
Endure Elements | Subject is protected from hot and cold environments. |
Engulf | Target takes caster level (max of 5) + Intelligence modifier points of water damage per round until freed. |
Entomb | Target takes caster level (max of 5) + Intelligence modifier points of earth damage per round until freed. |
Fire | Ranged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect. |
Flame Breath | Caster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level. |
Icicle Dagger | Creates a magical dagger out of ice, dealing additional ice damage. |
Mage Armor | Gives subject +4 armor bonus. |
Mount | Summons a yellow chocobo to serve the caster as a mount. |
Obscure | Target radiates darkness out to a 10-ft.-radius. |
Ray of Enfeeblement | Target takes a 1d6 Strength penalty + 1 per two levels. |
Ruin | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Saber | For the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks. |
Shield | Invisible disc gives +4 to AC, negates an amount of ruin damage. |
Shocking Grasp | Caster gains a touch attack that deals 1d6 points of lightning damage per level. |
Sleep | Target is inflicted with Sleep status. |
Slick | A sheet of ice bursts from the target in a 10-ft.-radius, causing creatures to fall prone. |
Spark | Deals caster level (max of 5) + Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 10 feet. |
Stone | Ranged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect. |
Stone Fist | Caster transforms his hands into living stone and able to deal lethal unarmed strikes. |
Swim | Subject gains a swim speed of 30 feet. |
Thunder | Ranged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect. |
Water | Ranged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect. |
Water Blast | A blast of water pushes the target back. |
Wind Armor | Subject is surrounded by a field of wind, providing a +2 deflection bonus to AC. |
Wind Runner | Caster increases his base land speed by 30 feet. |
Wind Shield | Caster creates a field of ever-flowing gust of wind around him to deflect ranged attacks. |
Table: 2nd-Level Black Mage Spells
Spell Name | Description |
---|---|
Aero II | Ranged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect. |
Blast II | Target is knockback 10 feet and has a chance to fall prone. |
Blizzard II | Ranged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect. |
Burning Arc | Deals 1d6 points of fire damage per level to primary target and arcs to secondary targets. |
Dark II | Ranged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect. |
Darkness | Causes an object to radiate darkness out to 20 feet. |
Darkvision | Subject gains darkvision up to 60 feet. |
Defensive Shock | Creatures attacking the caster take 1d6 points of lightning damage per two levels. |
Detonate II | Target and creatures within a 10-ft.-radius take caster level (max of 10) + 3x Intelligence modifier points of fire damage. |
Elemental Resistance | Subject gains elemental resistance of a chosen type. |
Elemental Touch | Caster infuses his hands with elemental energy of a chosen type. |
Elemental Weapon | Creates a magical floating weapon of a chosen element type. |
Endure Elements, Communal | As endure elements, but may divide the duration among creatures touched. |
Engulf II | Target takes caster level (max of 10) + 3x Intelligence modifier points of water damage per round until freed. |
Entomb II | Target takes caster level (max of 10) + 3x Intelligence modifier points of earth damage per round until freed. |
Escape Alarm | As alarm, but alerts you when a creature leaves the area. |
Fiery Shuriken | Creates floating shuriken made out of fire to launch as a ranged touch attack. |
Fire II | Ranged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect. |
Flaming Sphere | Creates a globe of fire that rolls in the direction the caster desires, dealing 3d6 points of fire damage. |
Float | Subject floats a couple of feet off the ground. |
Frigid Touch | Target takes ice damage and is staggered. |
Frost Fall | Creates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst. |
Glide | Caster can fall slowly like choco feather and able to glide. |
Icy Breath | Caster breathes a cone of ice in 15-ft.-cone burst, dealing 4d6 points of ice damage. |
Imperil | Deals 3d6 elemental damage and inflicts the Imperil status. |
Levitate | Subject is able to move up or down up to 20 feet each round. |
Mount, Communal | As mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned. |
Obscure II | Target radiates darkness out to a 20-ft.-radius. |
Pernicious Poison | Target takes a -4 penalty against poison. |
Poison | Target is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round. |
See Invisibility | Caster is granted the ability to see invisible beings and objects. |
Silence | Target is inflicted with Silence status. |
Slick II | A sheet of ice bursts from the target in a 20-ft.-radius, causing creatures to fall prone. |
Slipstream | Subject rides a low-cresting wave of water to travel along the surface of water or ground. |
Spark II | Deals caster level (max of 10) + 3x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 20 feet. |
Stone II | Ranged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect. |
Stone Call | Creates a rain of dirt, gravel, and small pebbles to fill the area, dealing 2d6 points of earth damage. |
Temper | Affected weapon deals an additional +2 damage. |
Thunder II | Ranged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect. |
Wall Climb | Subject gains a climb speed of 20 feet. |
Water II | Ranged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect. |
Whispering Wind | Caster is able to send a message or sound on the wind to a designated spot. |
Wind Barrier | Subject gains damage reduction 10/- against projectiles. |
Table: 3rd-Level Black Mage Spells
Spell Name | Description |
---|---|
Aera | 1d6 wind damage per level, 20-ft. radius. |
Aero III | Ranged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect. |
Aetherial Manipulation | Pull yourself towards an adjacent square to an ally within close range. |
Ash Storm | Blocks sight and makes ground become difficult terrain. |
Battering Blast | Target takes wind damage and subjects the target to a Bull Rush. |
Bio | Target is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round. |
Blacklight | Creates an area of impenetrable darkness. |
Blast III | Target is knockback 15 feet and has a chance to fall prone. |
Blindga | As blind, but all within 30 feet. |
Blizzara | 1d6 ice damage per level, 20-ft. radius. |
Blizzard III | Ranged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect. |
Choco Feather, Mass | As choco feather, but multiple creatures. |
Cloak of Winds | Surrounds a creature with a shroud of wind to deflect ranged attacks. |
Dark III | Ranged touch that deals 5d6 points of shadow damage + casting modifier + 1 per level (max of +15) and inflicts Dimmed status effect. |
Darkra | 1d6 shadow damage per level, 20-ft. radius. |
Darkvision, Communal | As darkvision, but may divide the duration among creatures touched. |
Deafga | As deafen, but all within 30 feet. |
Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius. |
Detonate III | Target and creatures within a 15-ft.-radius take caster level (max of 15) + 5x Intelligence modifier points of fire damage. |
Dispel | Cancels one magical spell or effect. |
Dragon Jump II | Subject gains a +20 enhancement bonus on all Acrobatics checks to jump. |
Elemental Aura | Creates an aura of a chosen element around the caster. |
Elemental Resistance, Communal | As elemental resistance, but may divide the duration among creatures touched. |
Enfeeblement, Mass | As enfeeblement, except all within 30 feet. |
Engulf III | Target takes caster level (max of 15) + 5x Intelligence modifier points of water damage per round until freed. |
Entomb III | Target takes caster level (max of 15) + 5x Intelligence modifier points of earth damage per round until freed. |
Fira | 1d6 fire damage per level, 20-ft. radius. |
Fire III | Ranged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect. |
Fly | Subject gains a flying speed of 20 feet. |
Immobilize | Target is inflicted with Immobilize status. |
Infect | Target is inflicted with Disease status. |
Lightning Bolt | Creates a bolt of lightning that deals 1d6 points of lightning damage per caster level in a 120-ft.-line. |
Obscure III | Target radiates darkness out to a 30-ft.-radius. |
Sleepga | As sleep, but all within 30 feet. |
Sleet Storm | Creates a storm of driving sleet to block all sight and makes walking in the area difficult. |
Slick III | A sheet of ice bursts from the target in a 30-ft.-radius, causing creatures to fall prone. |
Slow | Target is inflicted with Slow status. |
Spark III | Deals caster level (max of 15) + 5x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 30 feet. |
Stone III | Ranged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect. |
Stonera | 1d6 earth damage per level, 20-ft. radius. |
Stone Shape | Caster is able to form an existing piece of stone into any shape. |
Thundara | 1d6 lightning damage per level, 20-ft. radius. |
Thunder III | Ranged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect. |
Void Aura | Caster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him. |
Wall Climb, Communal | As wall climb, but may divide the duration among creatures touched. |
Water III | Ranged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect. |
Watera | 1d6 water damage per level, 20-ft. radius. |
Water Breathing | Subjects gain the ability to breathe underwater. |
Water Walk | Subjects gain the ability to walk upon water. |
Wind Barrier, Communal | As wind barrier, but may divide the duration among creatures touched. |
Wind Wall | Creates an invisible vertical curtain of wind to deflect projectiles. |
Table: 4th-Level Black Mage Spells
Spell Name | Description |
---|---|
Aero IV | Ranged touch that deals 7d6 points of wind damage + casting modifier + 1 per level (max of +20) and inflicts Squalled status effect. |
Ball Lightning | Globes of lightning that deal 3d6 points of lightning damage each. |
Blaze Spikes | Creatures attacking the subject of this spell take 1d6 points of fire damage. |
Blizzard IV | Ranged touch that deals 7d6 points of ice damage + casting modifier + 1 per level (max of +20) and inflicts Frozen status effect. |
Break | Target is inflicted with Petrify status. |
Dark IV | Ranged touch that deals 7d6 points of shadow damage + casting modifier + 1 per level (max of +20) and inflicts Dimmed status effect. |
Darkvision, Greater | As darkvision, but the range extends out to 120 feet. |
Dazera | As daze, but all within 30 feet. |
Decoy | Causes enemies that look at your target to become antagonized if they fail a will save. |
Disable | Target is inflicted with Disable status. |
Elemental Body I | Turns you into a Minor elemental. |
Fire IV | Ranged touch that deals 7d6 points of fire damage + casting modifier + 1 per level (max of +20) and inflicts Burning status effect. |
Floatga | As float, but multiple creatures. |
Form Road | Creates a section of road made of rock or brick, decreasing the movement penalty of ill-suited terrain. |
Frog | Target is inflicted with Frog status. |
Gale Spikes | Creatures attacking the subject of this spell take 1d6 points of wind damage. |
Hurricane Blast | Creates a severe blast of air that batters creatures. |
Hydraulic Torrent | Creates a powerful stream of water that batters creatures and obstacles in its path. |
Ice Spikes | Creatures attacking the subject of this spell take 1d6 points of ice damage. |
Ice Storm | Creates hailstones that pound down on creatures, dealing 3d6 bludgeoning and 2d6 ice damage. |
Imperilra | Deals 7d6 elemental damage and inflicts the Imperil status in a 10ft radius |
Metallasis | Increases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19. |
Poisonga | As poison, but all within 30 feet. |
Protection from Elements | Subject gains temporary immunity to a chosen element. |
River of Wind | Creates a powerful tempest in a 120-ft.-line. |
Rock Spikes | Creatures attacking the subject of this spell take 1d6 points of earth damage. |
Ruinra | A missile that strikes unerringly for 2d6+5 non-elemental damage and explodes on impact; +1 missile per four levels above 4th. |
Shadow Step | Caster is able to transport from an area of dim light or darkness to another. |
Shieldra | As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. |
Shock Spikes | Creatures attacking the subject of this spell take 1d6 points of lightning damage. |
Silencega | As silence, but all within 30 feet. |
Silent Object | Touched object negates sound in 20-ft. radius. |
Stone IV | Ranged touch that deals 7d6 points of earth damage + casting modifier + 1 per level (max of +20) and inflicts Weighted status effect. |
Stoneskin | Subject gains damage reduction 10/adamantine. |
Thunder IV | Ranged touch that deals 7d6 points of lightning damage + casting modifier + 1 per level (max of +20) and inflicts Static status effect. |
Tongues | Subject gains the ability to speak and understand the language of any intelligent creature. |
Torrent Spikes | Creatures attacking the subject of this spell take 1d6 points of water damage. |
Umbral Spikes | Creatures attacking the subject of this spell take 1d6 points of shadow damage. |
Vanish | Subject becomes invisible. |
Volcanic Storm | Creates hot volcanic rocks that pound down on creatures, dealing 3d6 bludgeoning and 2d6 fire damage. |
Wall of Fire | Creates an immobile, blazing curtain of fire. |
Wall of Ice | Ice plane creates wall or hemisphere creates dome. |
Water IV | Ranged touch that deals 7d6 points of water damage + casting modifier + 1 per level (max of +20) and inflicts Drenched status effect. |
Water Walk, Communal | As water walk, but may divide the duration among creatures touched. |
Table: 5th-Level Black Mage Spells
Spell Name | Description |
---|---|
Aeroga | 1d8 wind damage per level, 30-ft. radius. |
Avoid | Allows the caster to avoid any attacks that require attack rolls at the cost of MP. |
Biora | As bio, but all within 30 feet. |
Blindja | As blindga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
Blizzaga | 1d8 ice damage per level, 30-ft. radius. |
Burn | Target takes 1d6 points of fire damage per level per round. |
Cone of Cold | 60 ft.-cone-shaped burst that deal 1d6/level ice damage. |
Crush | Target takes 1d6 points of earth damage per level per round. |
Darkga | 1d8 shadow damage per level, 30-ft. radius. |
Deafja | As deafga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
Dragon Jump III | Subject gains a +30 enhancement bonus on all Acrobatics checks to jump. |
Drain | Touch deals 1d6 / two levels shadow damage; caster gains damage as hit points. |
Drown | Target takes 1d6 points of water damage per level per round. |
Elemental Body II | Turns you into a Medium elemental. |
Firaga | 1d8 fire damage per level, 30-ft. radius. |
Fire Snake | Creates a line of flames that the caster can shape as he desires, dealing 1d6 fire damage per level. |
Flight | Caster gains a flying speed of 40 feet. |
Freeze | Target takes 1d6 points of ice damage per level per round. |
Geyser | Creates a column of boiling water to spring forth, knocking over creatures and dealing water damage. |
Gloom | Target takes 1d6 points of shadow damage per level per round. |
Gravity | Target loses half of current hit points. |
Gravity Ball | Creates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned. |
Icy Prison | Target becomes trapped in solid ice. |
Immobilize, Mass | As immobilize, but all within 30 feet. |
Infectga | As infect, but all within 30 feet. |
Lightning Arc | Deals 1d6 points of lightning damage per level between two targets. |
Passwall | Caster is able to pass through plaster and stone walls. |
Poisonja | As poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round. |
Protection from Elements, Communal | As protection from elements, but may divide the duration among creatures touched. |
Shock | Target takes 1d6 points of lightning damage per level per round. |
Sleepja | As sleepga, except it affects any number of creatures within 50 feet of each other. |
Slice | Target takes 1d6 points of wind damage per level per round. |
Spell Resistance | Subject gains SR 12 + level. |
Stonega | 1d8 earth damage per level, 30-ft. radius. |
Stoneskin, Communal | As stoneskin, but may divide the duration among creatures touched. |
Telekinesis | Moves object, attacks creature, or hurls object or creature. |
Thundaga | 1d8 lightning damage per level, 30-ft. radius. |
Tongues, Communal | As tongues, but may divide the duration among creatures touched. |
Wall of Stone | Creates a wall of rocks that merges into adjoining rock surfaces. |
Waterga | 1d8 water damage per level, 30-ft. radius. |
Table: 6th-Level Black Mage Spells
Spell Name | Description |
---|---|
Abyss | Target takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect. |
Berserk | Target is inflicted with Berserk status. |
Blaze Spikes II | Creatures attacking the subject of this spell take 3d6 points of fire damage. |
Blazing Winds | Inflicts 4d6 points of fire damage + 1 per level and knocks them prone. |
Burst | Target takes 1d6 lightning damage per level (maximum 15d6) and is inflicted with Static status. |
Chain Lightning | Inflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets. |
Confusion | Target is inflicted with Confuse status. |
Contagious Flame | Scorching rays cause 4d6 fire damage, then move on to new targets. |
Control Water | Allows the caster to lower or raise the water. |
Disable, Mass | As disable, but all within 30 feet. |
Disintegrate | Reduces one creature or object to dust. |
Dispel, Greater | As dispel, but with multiple targets. |
Distracting Haze | Reduce the Evasion, and Evasion-similar features, of a single target. |
Elemental Assessor | Elemental ray does 2d6 earth, fire, ice, and lightning damage, with one type persisting for 1d4 rounds. |
Elemental Body III | Turns you into a Large elemental. |
Feeblemind | Target’s Intelligence and Charisma scores each drop to 1. |
Flare | Target takes 1d6 fire damage per level (maximum 15d6) and is inflicted with Burning status. |
Flood | Target takes 1d6 water damage per level (maximum 15d6) and is inflicted with Drenched status. |
Freezing Sphere | Creates a globe of ice that explodes in a 40-ft.-radius burst, dealing 1d6 points of ice damage per level. |
Gale Spikes II | Creatures attacking the subject of this spell take 3d6 points of wind damage. |
Glacier | Target takes 1d6 ice damage per level (maximum 15d6) and is inflicted with Frozen status. |
Ice Spikes II | Creatures attacking the subject of this spell take 3d6 points of ice damage. |
Icy Blast | Creates a line of ice slivers in a 30-ft.-line, dealing 1d6 points of ice damage per level. |
Imperilga | Deals 11d6 elemental damage and inflicts the Imperil status in a 20ft radius. |
Meltdown | If the target fails a fortitude save they lose the benefit of Armor, Deflection, Dodge, Natural Armor, and Shield bonuses to their AC. |
Move Earth | Moves all kinds of dirt. |
Path of the Winds | Winds sweep area clear of anything of Small or smaller size, and after act as wind wall. |
Quake | Target takes 1d6 earth damage per level (maximum 15d6) and is inflicted with Weighted status. |
Rasp | Target lose 1d6 points of MP per two caster levels (maximum of 8d6). |
Repulsion | Creatures can’t approach you. |
Rock Spikes II | Creatures attacking the subject of this spell take 3d6 points of earth damage. |
Ruinga | As ruinra, except it deals 3d8+10 points of non-elemental damage. |
Shadowfire Ray | Ranged touch attack that deals 1d6 points of damage (half fire/shadow). |
Shock Spikes II | Creatures attacking the subject of this spell take 3d6 points of lightning damage. |
Silenceja | As silencega, except it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
Slowga | As slow, but all enemies within 30 feet. |
Syphon | Touch drains 1d6 / 2 levels of MP (max of 5d6); caster gains the siphoned MP. |
Tornado | Target takes 1d6 wind damage per level (maximum 15d6) and is inflicted with Squalled status. |
Torrent Spikes II | Creatures attacking the subject of this spell take 3d6 points of water damage. |
Umbral Spikes II | Creatures attacking the subject of this spell take 3d6 points of shadow damage. |
Vanish, Greater | As vanish, except that it doesn’t end if the subject attacks. |
Wind Walk | Subjects transforms into a cloud-like vapor, able to move through the air. |
Table: 7th-Level Black Mage Spells
Spell Name | Description |
---|---|
Bioga | As bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other. |
Blade Barrier | Summons a curtain of whirling blades of wind. |
Burn II | Target takes 1d8 points of fire damage per level. |
Countdown | Target falls to 0 HP in 2d4 rounds. |
Crush II | Target takes 1d8 points of earth damage per level. |
Drainra | Drains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt. |
Drown II | Target takes 1d8 points of water damage per level. |
Elemental Body IV | Turns you into a Huge elemental. |
Erase | Remove reflect from a single creature and stop them from benefitting from the reflect status effect. |
Fluid Form | Caster’s body transforms into a liquid state. |
Fly, Mass | As fly, except all creatures within 30 feet. |
Freeze II | Target takes 1d8 points of ice damage per level. |
Gloom II | Target takes 1d8 points of shadow damage per level. |
Graviga | As gravity, but all within 30 feet. |
Ice Body | Caster’s body transforms into living ice. |
Infectja | As infect, except it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
Reverse | All healing effects are reversed. |
Scouring Winds | Creates a windstorm of stinging sand, dealing 3d6 points of wind damage each round. |
Shadow Blast | Target takes 10 points of shadow damage per level. |
Shock II | Target takes 1d8 points of lightning damage per level. |
Slice II | Target takes 1d8 points of wind damage per level. |
Vanishga | As vanish, but all within 30 feet. |
Vortex | Creates a powerful and immobile whirlpool in any body of liquid large enough. |
Table: 8th-Level Black Mage Spells
Spell Name | Description |
---|---|
Abyss II | As abyss, except it deals 1d8 points of shadow damage per caster level (maximum 20d8) and inflicts the Dimmed status effect for 1d8 rounds. |
Black Orb | Creates an orb of pure darkness and inflicts negative levels. |
Blaze Spikes III | Creatures attacking the subject of this spell take 5d6 points of fire damage. |
Burst II | Target takes 1d8 lightning damage per level (maximum 20d8) and is inflicted with Static status. |
Confusion, Mass | As confusion, but all within 30 feet. |
Doom | Target is inflicted with Doom status. |
Evaporate | 1d6 shadow damage per level. |
Fire Storm | Creates a storm that rains fire in multiple 10-ft.-cubes for 1d6 points of fire damage per level. |
Flare II | Target takes 1d8 fire damage per level (maximum 20d8) and is inflicted with Burning status. |
Flood II | Target takes 1d8 water damage per level (maximum 20d8) and is inflicted with Drenched status. |
Gale Spikes III | Creatures attacking the subject of this spell take 5d6 points of wind damage. |
Glacier II | Target takes 1d8 ice damage per level (maximum 20d8) and is inflicted with Frozen status. |
Ice Spikes III | Creatures attacking the subject of this spell take 5d6 points of ice damage. |
Iron Body | Your body becomes living iron. |
Polar Ray | Ranged touch attack deals 1d6/level ice damage and 1d4 points of Dexterity drain. |
Quake II | Target takes 1d8 earth damage per level (maximum 20d8) and is inflicted with Weighted status. |
Rock Spikes III | Creatures attacking the subject of this spell take 5d6 points of earth damage. |
Scathe | 1d6 non-elemental damage per level (maximum 20d6), 30-ft. radius. |
Seamantle | Caster is sheathed in a churning column of elemental water. |
Shadow Body | You become a living shadow (not the creature). |
Shock Spikes III | Creatures attacking the subject of this spell take 5d6 points of lightning damage. |
Stormbolts | Lightning spills forth from the caster’s body in all directions in a 30-ft.-radius, dealing 1d6 points of lightning damage per level and stuns creatures for 1 round. |
Tornado II | Target takes 1d8 wind damage per level (maximum 20d8) and is inflicted with Squalled status. |
Torrent Spikes III | Creatures attacking the subject of this spell take 5d6 points of water damage. |
Umbral Spikes III | Creatures attacking the subject of this spell take 5d6 points of shadow damage. |
Wall of Lava | Creates a vertical wall of lava similar to Wall of Fire. |
Table: 9th-Level Black Mage Spells
Spell Name | Description |
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Ardor | Ranged touch deals 1d8 points of non-elemental damage per level. |
Bioja | As bio, except it deals 4d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 10) within 50 feet of each other. |
Clashing Rocks | Creates colossal-sized rocks to crush a single creature for 20d6 points of damage (half earth/bludgeoning). |
Death | Kills one subject. |
Drainga | As drainra, except the area of effect is increased to a 30-ft.-radius spread and it deals 1d6 points of shadow damage per two caster levels (maximum of 12d6). |
Feeblemind, Mass | As feeblemind, but all within 30 feet. |
Fiery Body | Caster’s body transforms into living flame. |
Gravija | As graviga, but affects one creature per two levels (max of 10) within 50 feet. |
Icy Prison, Mass | As icy prison, but all within 30 feet. |
Impact | 1d6 points of shadow damage and deals 2 damage to STR, DEX, CON, WIS, INT and CHA. |
Lightning Form | Caster’s body transforms into lightning. |
Magi | Create 1d6 cylinders of elemental energy (fire, ice, wind, earth, lightning, and water), dealing 10d4 damage each. |
Polar Midnight | Plunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round. |
Scourge | Targets take 1d6 points of non-elemental damage per level and 2d6 points of non-elemental damage per round, within a 30-ft. radius. |
Stop | Target is inflicted with Stop status. |
Tsunami | Creates a massive wave of water to crash over creatures and objects. |
Ultima | 1d12 points of non-elemental damage per level, 60-ft. radius. |
Winds of Vengeance | Caster is surrounded by a buffeting shroud of supernatural, tornado-force winds, granting him a fly speed of 60 feet with perfect maneuverability. |
World Wave | Caster is able to cause any sort of natural terrain to surge beneath his feet and safely propel him with devastating force over great distances. |