Zell is short and has uniquely styled spiky blond hair and blue eyes. He wears a black vest with a red decor along the zipper, a black beater, baggy denim shorts, and black and red tennis shoes. He has a black tribal tattoo on the left side of his face.
Zell Dincht (CR 5)
XP 1,600
Male Hume Monk 5
LG Medium Humanoid
Init +6; Senses Perception +11
DEFENSE
AC 18, touch 18, flat-footed 14 (+3 Wis, +1 AC Bonus, +4 Dex, +1 dodge)
HP 42 (5d10+10)
Fort +7, Reflex +9, Will +5
Immune Disease
OFFENSE
Speed 40 ft.
Melee Unarmed Strike +10 (1d8+4/20 x2)
Special Attacks Flurry of Blows +10/+10 (1d8+4/20 x2), Blitz Techniques, Combo Finishers (Bootshine, Pummel, Meteor Strike)
Special Abilities Stunning Fist +10 (1d8+4/20 x2; DC 15 Fort negates) [5/day], Ki Pool (8 pts)
Limit Breaks Absolute Perfection, Ki Blast (5d6, 60-ft-line; Reflex DC 15 halves damage)
TACTICS
During Combat Zell lets loose on his foes with different blitz techniques for many different situations. Zell likes to stay close to his enemies, but he is fairly cautious in combat. Given the chance, Zell will unleash his combo finishers on the most dangerous looking enemy. He will avoid rushing ahead alone, instead preferring to help other allies flank opponents so he can unleash his attacks uninterrupted.
STATISTICS
Str 14, Dex 18, Con 14, Int 10, Wis 16, Cha 10
Base Atk +5; CMB +7; CMD 21
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Power Attack, Weapon Finesse
Skills Acrobatics +12, Escape Artist +12, Perception +11, Sense Motive +11, Stealth +12
Languages Common
SQ AC Bonus, Martial Arts (1d8), Evasion, Fast Movement (+10 ft.), Martial Arts Master, Ki Powers (Ki Metabolism), Purity of Body
Combat Gear +1 Weighted Hand/Footwraps, Belt of Incredible Dexterity +2, Cloak of Resistance +1, Baccus Wine, Hi-Potion x2, Strength Drink; Other Gear Backpack, Bedroll, 1-pint Flask, Trail Rations x3.