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Zell is short and has uniquely styled spiky blond hair and blue eyes. He wears a black vest with a red decor along the zipper, a black beater, baggy denim shorts, and black and red tennis shoes. He has a black tribal tattoo on the left side of his face.

Zell Dincht (CR 15)

XP 51,200
Male Hume Monk 15
LG Medium Humanoid
Init +8; Senses Perception +25

DEFENSE

AC 31, touch 31, flat-footed 24 (+7 Wis, +4 AC Bonus, +6 Dex, +1 dodge, +3 deflect)
HP 147 (15d10+60)
Fort +17, Reflex +19, Will +16
Defensive Abilities Defensive Roll (1/day); Immune Poison, Curse, Disease

OFFENSE

Speed 80 ft.
Melee Unarmed Strike +26/+21/+16 (2d6+9/20 x2)
Special Attacks Flurry of Blows +26/+26/+26/+21/+16 (2d6+9/20 x2), Blitz Techniques, Combo Finishers (Bootshine, Pummel, Meteor Strike, Beat Rush, Combo Breaker, Shoulder Tackle, Dragon Punch, Final Heaven)
Special Abilities Stunning Fist +26 (2d6+9/20 x2; DC 24 Fort negates) [15/day], Ki Pool (14 pts), Boost (10/day), Counterattack
Limit Breaks Absolute Perfection, Ki Blast (15d6, 60-ft.-line; Reflex DC 24 halves damage)

TACTICS

During Combat Zell lets loose on his foes with different blitz techniques for many different situations. Zell likes to stay close to his enemies, but he is fairly cautious in combat. Given the chance, Zell will unleash his combo finishers on the most dangerous looking enemy. He will avoid rushing ahead alone, instead preferring to help other allies flank opponents so he can unleash his attacks uninterrupted.

STATISTICS

Str 16, Dex 22, Con 18, Int 10, Wis 24, Cha 10
Base Atk +15/+10/+5; CMB +18; CMD 34
Feats Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Master, Jabbing Style, Mobility, Power Attack, Weapon Finesse
Skills Acrobatics +24, Escape Artist +24, Perception +25, Sense Motive +25, Stealth +24
Languages Common
SQ AC Bonus, Martial Arts (2d6), Evasion, Fast Movement (+ 50 ft.), Martial Arts Master, Ki Powers (Ki Metabolism, Sudden Speed, Insightful Wisdom, Ki Hurricane, Diamond Soul, One Touch), Purity of Body, Improved Evasion
Combat Gear +5 Weighted Hand/Footwraps, Quick Bracer, Muscle Belt, Cloak of Resistance +4, Ring of Protection +3, X-Potion x5, Mega Phoenix, Phoenix Down x2, Baccus Wine x3; Other Gear Backpack, Bedroll, 1-pint Flask, Trail Rations x3.