Yuna wears an ensemble similar to, but widely varied from, those worn by Yevonites: a purple pleated, flower-patterned skirt; black boots; a black spaghetti-string camisole under a white sash that wraps around her neck and over her chest; and a yellow patterned obi with a chōchō musubi knot and a decorative obidome to clinch the cords. Two separate, kimono-like pink and white sleeves secured by purple cords complete the outfit. The design of her staff is based on the Khakkhara, a staff used by practitioners of Buddhism.
Yuna (CR 1)
XP 400
Female Hume Summoner 1
LG Medium Humanoid
Init +8; Senses Perception +6
DEFENSE
AC 17, touch 13, flat-footed 14 (+4 Armor, +2 Dex, +1 Dodge) [-4 Armor if Mage’s Robes not active]
HP 8 (1d6+2); MP 5
Fort +1, Reflex +2, Will +3
OFFENSE
Speed 30 ft.
Ranged Power Staff: Water +2 (1d6+1/x2)
Special Abilities Summon Gear (8/day)
Limit Breaks Avatar Mastery, Avatar Protection
Summoner Spells Known (CL 1st, Concentration +6)
- 1st – Aerospark, Energy Beam (DC 16), Goblin’s Punch (DC 16), Moogle Charm, Oil (DC 16), Sonic Dive, Summon Mage’s Robes, Summon Minor Monster
- 0th – Detect Magic, Elemental Orb, Guidance, Read Magic
TACTICS
During Combat Yuna will summon her avatar at the beginning of the day. Yuna usually keeps her distance during combat, letting her avatar do most of the fighting, while she supports with spells. If not already active, Yuna will cast Summon Mage’s Robes at the beginning of combat.
STATISTICS
Str 7, Dex 14, Con 13, Int 12, Wis 12, Cha 20
Base Atk +0; CMB -2; CMD 11
Feats Dodge, Improved Initiative
Skills Diplomacy +9, Knowledge (Planes) +5, Knowledge (Religion) +5, Perception +6, Spellcraft +5
Languages Common, Al Bhed
SQ Avatar, Spell Proficiency
Combat Gear Power Staff: Water, Cure Potion; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-ft. Rope, Torch x2.
*Yuna puts her favored class bonus into additional HP.
**If playing in a game that allows traits, Yuna takes the “Reactionary” and “Seeker” Traits.