Urianger Augurelt (CR 5)
XP 1,600
Male Elvaan Astrologian 5
LG Medium Humanoid
Init +14; Senses Low-Light Vision; Perception +17
DEFENSE
AC 17, touch 13, flat-footed 14 (+4 Mage Armor, +2 Dex, +1 Dodge) [-4 AC without Mage Armor]
HP 32 (5d6+10); MP 23
Fort +3, Reflex +3, Will +10
OFFENSE
Speed 30 ft.
Special Attacks Star Globe +4 (35-ft. ranged touch; 1d4+6)
Special Abilities Prescience [9/day], Draw [11/day], Lightspeed [9/day], Astrology Secret (Spray of Shooting Stars [2/day; DC 17]), Royal Road, The Heavenly Paths
Limit Breaks Celestial Opposition (30-ft.-radius burst; Will DC 18 or Stun for 2 rounds), Kinetic Card (4d6 non-element damage, 30-ft.-cone; Reflex DC 18 for half damage)
Astrologian Spells Known (CL 5th, Concentration +11)
- 3rd – Cura, Haste
- 2nd – Cure II (DC 18), Communal Endure Elements, Lesser Dwarf’s Endurance, Lesser Galka’s Strength, Lesser Mithra’s Grace, Restore, See Invisibility
- 1st – Comprehend Languages, Cure (DC 17), Deprotect (DC 17), Deshell (DC 17), Endure Elements, Fearna, Mage Armor, Protect, Shell, Shield
- 0th – Detect Magic, Guidance, Read Magic, Torchlight, Resistance
TACTICS
During Combat Urianger begins combat by casting mage armor unless it is already active. Urianger prefers to avoid melee combat and stays back, healing and buffing his allies, using his star globe to attack if he must.
STATISTICS
Str 9, Dex 14, Con 14, Int 14, Wis 22, Cha 8
Base Atk +2; CMB +1; CMD 13
Feats Empowered Spell, Extra MP, Improved Initiative, Scribe Scroll
Skills Heal +14, Knowledge (Arcana) +10, Knowledge (History) +10, Knowledge (Planes) +10, Perception +17, Spellcraft +10
Languages Common, Elvaan, Celestial, Goblin
SQ Keen Senses, Arcane Focus, Fleet-Footed, Hatred, Spell Proficiency, Forewarned, Clear Mind I, Anticipate Danger, Fateful Touch, Insight (9/day)
Combat Gear Headband of Inspired Wisdom +2, Hi-Ether x2, Hi-Potion, Phoenix Down; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Scroll Tube.