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Ultimecia is an immensely powerful sorceress who focuses on time and space manipulation. She is malevolent and manipulative and filled with anger and hate. Her background and motives are unknown to all but herself. She will do anything she can to achieve her goals even at the severe expense of anyone else.

Ultimecia (CR 15)

XP 51,200
Female Hume Time Mage 15
CE Medium Humanoid
Init +9; Senses Perception +20

DEFENSE

AC 23, touch 19, flat-footed 18 (+4 armor, +4 Dex, +1 dodge, +4 deflect) [-4 without mage armor]
HP 148 (15d6+90); MP 121
Fort +13, Reflex +12, Will +14
Defensive Abilities Time Flicker (15 minutes/day)
Immune Slow, Countdown, Doom

OFFENSE

Speed 30 ft.
Ranged +5 Power Staff [Ice] +17 (1d6+13)
Special Abilities Temporal Hiccup (11/day), Motes of Time (15 motes), Aevum (3/day; Personal Time, Entropy, Shatter Time), Foretell (15 rounds/day), Time Shift (1/day; 3/week)
Limit Breaks Foresight, Temporal Stasis
Time Mage Spells Known (CL 15th, Concentration +25)

  • 8th – Hindsight, Recall Death (DC 27)
  • 7th – Graviga (DC 26), Greater Bend Space and Time, Reverse (DC 26), Stop (DC 26)
  • 6th – 24 Hours, Antimagic Field, Greater Dispel, Hastega, Slowga (DC 25)
  • 5th – Bend Space and Time, Gravity (DC 24), Greater Blink, Permanency, Second Chance
  • 4th – Baleful Blink (DC 23), Dazera (DC 23), Delay Death, Dimension Door, Symbol of Slowing (DC 23), Temporal Jolt, Time Shield
  • 3rd – Blink, Dimension Step, Dispel, Fly, Haste, Slow (DC 22), Wind Back the Key
  • 2nd – Delay Response (DC 21), Recall Agony (DC 21), Switch Fate (DC 21), Time Shudder
  • 1st – Anticipate Peril, Deceleration (DC 20), Mage Armor, Defensive Precognition, Offensive Precognition, Offensive Prescience, Shield, Skillful Moment, Sluggish Movement (DC 20), True Strike
  • 0th – Daze, Detect Magic, Grab, Mending, Moment, Read Magic, Timer, Torchlight
TACTICS

During Combat Ultimecia begins the day by casting Mage armor unless it is already active, and if allowed will follow it up with permanency. She will generally stay away from close combat, preferring to empower herself and her minions or weaken her foes with her spells. If she thinks she won’t be able to win a fight, she will flee with Bend Space and Time or Dimension Door.

STATISTICS

Str 10, Dex 18, Con 20, Int 28, Wis 12, Cha 8
Base Atk +7; CMB +7; CMD 22
Feats Bouncing Spell, Dodge, Extend Spell, Heighten Spell, Improved Initiative, Point-Blank Shot, Quickened Spell, Spell Focus (Chronomancy), Spell Penetration
Skills Fly +22, Heal +17, Knowledge (Arcana) +26, Knowledge (History) +26, Knowledge (Local) +26, Knowledge (Nature) +26, Knowledge (Planes) +26, Perception +20, Sense Motive +17, Spellcraft +26, Use Magic Device +14
Languages Common, and 8 other languages
SQ Spell Proficiency, Temporal Talents (Evasion, Steal Time, Uncanny Dodge, Old Wounds, Improved Uncanny Dodge), Ahead of Time, Temporal Precognition, Clear Mind, Reactive System, Temporal Attunement, Advanced Temporal Talents (Abbreviate Magic, Improved Evasion), Time Sight
Combat Gear +5 Power Staff [Ice], Crystal Gloves, Nimble Bracer, Ring of Protection +4, Cloak of Resistance +3, Megalixer x2, Mega Phoenix x1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-foot Rope, Torch x2