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In battle, Rikku is quick on her feet, using her bombs to strike hard from a range, and her claw gauntlets when forced into melee.

Rikku (CR 10)

XP 9,600
Female Al Bhed Chemist 10
CG Medium Humanoid
Init +3; Senses Perception +13

DEFENSE

AC 22, touch 16, flat-footed 19 (+7 Armor, +2 Deflect, +3 Dex)
HP 82 (10d8+30)
Fort +9, Reflex +10, Will +3
Defensive Abilities Desert Nomad, Trap Knowledge

OFFENSE

Speed 30 ft.
Melee 2 Claws +11 (1d4+4)
Special Attacks Bomb +11 (5d6+7 fire, DC 21)
Special Abilities Discovery [Precise Bombs, Explosive Bomb, Dispelling Bomb, Blinding Bomb, Sticky Bomb], Alchemical Mixture (9/day), Mix
Limit Breaks Mega-Item, Perfect Bomb

TACTICS

During Combat Rikku tends to stay back a bit, using her bombs as her main offense. When threatened at melee range, she uses her claw gauntlets. If the situation calls for it, Rikku will use her Alchemical Mixture ability to craft an item in a pinch to fit the situation.

STATISTICS

Str 12, Dex 17, Con 14, Int 22, Wis 10, Cha 12
Base Atk +7; CMB +8; CMD 21
Feats Combat Reflexes, Craft Alchemical Item, Martial Weapon Proficiency (Feral Claw Gauntlets). Point-Blank Shot, Precise Shot, Ricochet Splash Weapon, Skill Focus (Heal), Throw Anything
Skills Appraise +19, Craft (Alchemy) +22, Disable Device +16, Knowledge (Arcana) +19, Knowledge (Nature) +19, Knowledge (Technology) +19, Perception +13, Sleight of Hand +16, Survival +13, Use Magic Device +14
Languages Common, Al Bhed, plus 5 more
SQ Fixer-Upper, Mechanical Genius [Craft (Alchemy)], Technologist, Weapon Familiarity, Craft Alchemical Item, Throw Anything, Throw Alchemical Item, Swift Alchemy, Anesthetic, Improved Quaff Potion, Item Lore
Combat Gear +3 Chain Shirt, +3 Feral Claw Gauntlets, Ring of Protection +2, Headband of Vast Intelligence +4, X-Potion x4, Phoenix Down x2, Graviball x1, Water Gem x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, Portable Alchemist’s Lab