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In battle, Rikku is quick on her feet, using her bombs to strike hard from a range, and her claw gauntlets when forced into melee.

Rikku (CR 1)

XP 400
Female Al Bhed Chemist 1
CG Medium Humanoid
Init +3; Senses Perception +4

DEFENSE

AC 17, touch 13, flat-footed 14 (+4 Armor, +3 Dex)
HP 10 (1d8+2)
Fort +3, Reflex +6, Will +0
Defensive Abilities Desert Nomad, Trap Knowledge

OFFENSE

Speed 30 ft.
Melee 2 Claws +1 (1d4+1)
Special Attacks Bomb +3 (1d6+4, DC 15)
Limit Breaks Mega-Item, Perfect Bomb

TACTICS

During Combat Rikku tends to stay back a bit, using her bombs as her main offense. When threatened at melee range, she uses her claw gauntlets.

STATISTICS

Str 12, Dex 16, Con 13, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Craft Alchemical Item, Martial Weapon Proficiency (Feral Claw Gauntlets), Throw Anything
Skills Appraise +8, Craft (Alchemy) +10, Disable Device +7, Knowledge (Arcana) +8, Knowledge (Technology) +5, Perception +4, Sleight of Hand +7, Survival +4, Use Magic Device +5
Languages Common, Al Bhed, plus 3 more
SQ Fixer-Upper, Mechanical Genius [Craft (Alchemy)], Technologist, Weapon Familiarity, Craft Alchemical Item, Throw Anything
Combat Gear Feral Claw Gauntlet, Lamellar Leather, Cure Potion x2; Other Gear Backpack, Bedroll, 1-pint Flask, Trail Rations x3.

*Rikku puts her favored class bonus into HP each level.
**If using Rikku in a game that allows traits, she takes the “Reactionary” and “Artisan [Craft (Alchemy)]” traits.