Kain is incredible strong, as well as agile. In combat, he deals leaping blows, staying close to foes, but still maintaining some space for his lance.
Kain Highwind (CR 1)
XP 400
Male Hume Dragoon 1
LN Medium Humanoid
Init +2; Senses Perception +5
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
HP 13 (1d10+3)
Fort +4, Reflex +4, Will +1
OFFENSE
Speed 20 ft.
Melee Lance +6 (1d8+6/x3, reach)
Special Attacks Deadly Lancer
Limit Breaks Bahamut Leaps, Lancet (+1d6)
TACTICS
During Combat Kain likes to fight in semi-close quarters, usually keeping 5 feet between himself and his target. Kain will make jumping attacks as often as possible, as long as it won’t endanger him.
STATISTICS
Str 19, Dex 14, Con 14, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Power Attack, Weapon Focus (Lance)
Skills Acrobatics +3, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +5, Survival +5
Languages Common, one more
SQ Jump, Shaft Trip
Combat Gear Lance, Breastplate; Other Gear Backpack, Bedroll, 1-Pint Flask, Trail Rations x3, 50 gil.
*Kain puts all of his favored class bonus into Hit Points.
**If playing in a game that allows traits, Kain gains the “Armor Expert” and “Acrobat” traits.