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Ignis wears a purple and black patterned dress shirt with a black suit and black shiny red-soled shoes. He wears shimmery silver driving gloves. He wears glasses and has short, dirty blond hair swept up at the front of his hairline and green eyes.

Ignis Scientia (CR 5)

XP 1,600
Male Hume Medic 5
NG Medium Humanoid
Init +5; Senses Perception +13

DEFENSE

AC 20, touch 16, flat-footed 14 (+5 armor, +3 Dex, +2 Dodge, +1 Deflect)
HP 36 (5d8+10)
Fort +5, Reflex +7, Will +6

OFFENSE

Speed 30 ft.
Melee +1 Dueling Dagger +6 (1d4+4; 19-20/x2); +1 Dueling Dagger +6 (1d4+4; 19-20/x2)
Special Attacks Surgical Precision (+2d6)
Special Abilities Triage (5d6+10; 10/day), Battlefield Inspiration (10 Temp HP; 1/encounter), Injections (7/day)
Limit Breaks Keen Eye, Regenerative Aura

TACTICS

During Combat Ignis will attack enemies with his dueling dagger, trying to keep flank to make use his surgical precision. If allies are hurt, he will heal them with triage.

STATISTICS

Str 10, Dex 16, Con 13, Int 13, Wis 20, Cha 12
Base Atk +3; CMB +3; CMD 19
Feats Armor Focus (Chain Shirt), Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Dueling Dagger)
Skills Diplomacy +9, Heal +15, Knowledge (Nature) +9, Perception +13, Survival +13
Languages Common, Moogle
SQ Medical Specialist, Medic Training, Finesse Training, Medical Practice (Careful Triage, Fortifying Touch), Holistic Care, Evasive (+2), Evasion, Emergency Team, Combat Medic Technique (Befuddling Strike), Treatment, Healing Hands, Improved Recovery, Uncanny Dodge
Combat Gear +1 Dueling Dagger (x2), Chain Shirt, Headband of Inspired Wisdom +2, Ring of Protection +1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50ft Rope, Torch x2