Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.
Edward Chris von Muir (CR 5)
XP 1,600
Male Hume Bard 5
NG Medium Humanoid
Init +7; Senses Perception +9
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 deflect)
HP 38 (5d8+10); MP 11
Fort +2, Reflex +7, Will +5
Defensive Abilities Well-Versed
OFFENSE
Speed 30 ft.
Melee +1 Rapier +7 (1d6+1/18-20 x2)
Ranged Dagger +6 (1d4/19-20 x2)
Special Attacks Musical Power +16, (1d4+4) 35ft range
Special Abilities Bardic Performance (22 rounds/day)[Countersong, Distraction, Fascinate (DC16), Inspire Courage +2, Inspire Competence +2], Inspiration (2d6+4), Troubadour (3/day)
Limit Breaks Soul Voice, Siren’s Song
Bard Spells Known (Bard CL 5th, Concentration +9)
- 2nd – Blurring Melody (DC16), Foe Lullaby (DC16), Harmonic Chorus, Valor Minuet
- 1st – Army’s Paeon, Distort Speech (DC15) , Elemental Carol, Foe Requiem (DC15), Insidious Rhythm (DC15), Inspirational Boost, Knight’s Minne, Quick Etude, Saving Finale, Sheepfoe Mambo
- 0th – Boom (DC14), Ghost Sound (DC14) Song of Serenity
TACTICS
During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee, he will fight back with his rapier.
STATISTICS
Str 10, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Base Atk +3; CMB +3; CMD 17
Feats Extra Performance, Skill Focus (Perform), Weapon Finesse
Skills Acrobatics +7, Bluff +11, Diplomacy +11, Disguise +11, Escape Artist +7, Intimidate +7, Knowledge (nobility) +9, Perception +9, Perform (Harp) +16, Use Magic Device +11
Languages Common, one more
SQ Curiosity, Integrated, Sociable, Military Tradition (Rapier, Harpbow), Musical Power, Versatile Performance (Dance), Song Talents (Troubador, Improved Inspiration), Wide Audience (60 ft./30 ft.), Medley (2 songs), Clear Mind(1)
Combat Gear +1 Hide Shirt, +1 Rapier, Ring of Protection +1, Wand of Cure (50 Charges, CL1), Ether x2, High Potion x2, Phoenix Down; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft), 250 gil.