Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.
Edward Chris von Muir (CR 10)
XP 9,600
Male Hume Bard 10
NG Medium Humanoid
Init +3; Senses Perception +14
DEFENSE
AC 21, touch 15, flat-footed 18 (+6 armor, +3 Dex, +2 deflect)
HP 80 (10d8+30); MP 44
Fort +6, Reflex +10, Will +8
Defensive Abilities Well-Versed
OFFENSE
Speed 30 ft.
Melee +2 Benevolent Rapier +12/+7 (1d6+2/18-20 x2)
Ranged Dagger +10/+5 (1d4/19-20 x2)
Special Attacks Musical Power +25, (1d4+5) 50ft range
Special Abilities Bardic Performance (33 rounds/day)[Countersong, Distraction, Fascinate (DC 20), Inspire Courage +2, Inspire Competence +3, Inspire Greatness, Tonberry’s Grudge (DC 20)], Inspiration (4d6+5), Troubadour (3/day), Bardic Inspiration (5/day, d10)
Limit Breaks Soul Voice, Siren’s Song
Bard Spells Known (Bard CL 10th, Concentration +15)
- 4th – Blinding Melody (DC 19), Valor Minuet II
- 3rd – Advancing March, Army’s Anthem, Foe Discord (DC 18), Quick Ballad, Reviving Finale, Romeo’s Ballad (DC 18)
- 2nd – Blurring Melody (DC 17), Foe Lullaby (DC 17), Harmonic Chorus, Learned Etude, Sinewy Etude, Valor Minuet
- 1st – Army’s Paeon, Distort Speech (DC 16), Elemental Carol, Foe Requiem (DC 16), Insidious Rhythm (DC 16), Inspirational Boost, Knight’s Minne, Quick Etude, Saving Finale, Sheepfoe Mambo
- 0th – Boom (DC 15), Ghost Sound (DC 15), Songbird, Song of Serenity
TACTICS
During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee he will fight back with his rapier. Edward will heal the party if needed but prefers to save his songs to buff the party, preferring to use Inspiration for health.
STATISTICS
Str 10, Dex 16, Con 16, Int 12, Wis 13, Cha 20
Base Atk +7/+2; CMB +7; CMD 21
Feats Extra MP, Extra Performance, Skill Focus (Perform), Tonberry’s Grudge, Weapon Finesse
Skills Acrobatics +8, Bluff +17, Diplomacy +17, Disguise +17, Escape Artist +10, Intimidate +11, Knowledge (nobility) +14, Perception +14, Perform (Harp) +25, Perform (Sing) +13, Use Magic Device +17
Languages Common, one more
SQ Curiosity, Integrated, Sociable, Military Tradition (Rapier, Harpbow), Versatile Performance (Dance, Oratory, Wind), Song Talents (Troubador, Improved Inspiration, Song Performance, Quick Inspiration, Bardic Inspiration), Wide Audience (80 ft./40 ft.), Medley (3 songs), Skilled Performer (Sing +5), Clear Mind(2)
Combat Gear +3 Hide Shirt, +2 Benevolent Rapier, Ring of Protection +2, Charm Bracelet, Wand of Cure II (50 Charges, CL3), Hi-Ether x2, X-Potion x2, Phoenix Down x2, Prism Powder; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft), 250 gil.