Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.
Edward Chris von Muir (CR 1)
XP 400
Male Hume Bard 1
NG Medium Humanoid
Init +3; Senses Perception +5
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 10 (1d8+2); MP 2
Fort +1, Reflex +5, Will +3
OFFENSE
Speed 30 ft.
Melee Rapier +3 (1d6/18-20 x2)
Ranged Dagger +3 (1d4/19-20 x2)
Special Attacks Musical Power +9, (1d4+3) 25ft range
Special Abilities Bardic Performance (7 rounds/day), Countersong, Distraction, Fascinate (DC 14), Inspire Courage +1
Limit Breaks Soul Voice, Siren’s Song
- 1st – Army’s Paeon, Distort Speech(DC 14), Foe Requiem (DC 14), Inspirational Boost, Quick Etude, Sheepfoe Mambo
- 0th – Boom (DC 13), Song of Serenity
TACTICS
During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee, he will fight back with his rapier.
STATISTICS
Str 10, Dex 16, Con 13, Int 12, Wis 13, Cha 17
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disguise +7, Knowledge (nobility) +5, Perception +5, Perform (Harp) +9, Use Magic Device +7
Languages Common, one more
SQ Curiosity, Integrated, Sociable, Military Tradition (Rapier, Harpbow)
Combat Gear Hide Shirt, Rapier; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft)
*Edward puts his favored class bonus into bonus HP.
**If playing in a game where traits are allowed, Edward gains the “Reactionary”, and “Savant” traits.