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Bartz is usually described as a “simple wanderer”, as he has no real ambitions other than to explore the world. Despite this, he is fairly level headed and often stays away from trouble. If driven to conflict, Bartz and Boko will do anything in their power to protect their allies.

Bartz Klauser (CR 10)

XP 9,600
Male Hume Chocobo Knight 10
NG Medium Humanoid
Init +3; Senses Perception +10

DEFENSE

AC 28, touch 15, flat-footed 25 (+8 armor, +2 deflect, +3 Dex, +5 shield)
HP 115 (10d12+40)
Fort +10, Reflex +6, Will +3

OFFENSE

Speed 20 feet
Melee Knight Sword +19/+14 (1d10+8/19-20 x2)
Special Abilities Challenge (4/day), Burst of Speed, Commander’s Aura (24 rounds), Commander’s Shout, Chivalry’s Call
Limit Breaks Fight as One, Supreme Overrun (10d6, 60-ft.-line; DC 20)

TACTICS

During Combat Bartz will avoid conflict if he can, but if not, he is usually the first to engage the enemy. Bartz uses his mobility on Boko to strike enemies while on the move. Bartz generally saves his challenge for enemies that could overwhelm him or the party. Bartz prefers to fight while mounted but if he can’t, he will fight side by side with Boko.

STATISTICS

Str 20, Dex 16, Con 16, Int 13, Wis 10, Cha 14
Base Atk +10; CMB +15; CMD 28
Feats Mobility, Mounted Combat, Power Attack, Ride-By Attack, Shield Focus, Skill Focus (Ride), Spirited Charge, Trample, Trick Riding, Weapon Focus (Knight Sword)
Skills Diplomacy +15, Handle Animal +15, Knowledge (Local) +11, Perception +10, Ride +22, Survival +10
Languages Common, Varg
SQ Curiosity, Integrated, Sociable, Chocobo Mount, In or Out of the Saddle, Steadfast Mount, Banner (Inspiring), Mounted Talent (Fast Dismount, Rally, Improved Rally, Mounted Acrobatics, Mounted Mastery), Knight’s Charge, Commander’s Shout, Expert Trainer, Mounted Mettle, Battlefield Agility, Master Feeder, Improved Chocobo Mount, Relentless Steed, Mounted Expertise, Iron Chocobo, Rider’s Bond.
Combat Gear +3 Knight Sword, +2 Breastplate, +3 Buckler, Belt of Physical Perfection +2, Ring of Protection +2, Phoenix Down x2, X-Potion x3, Green Curtain x1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50 foot Rope (Silk), Torch x2