No spooky updates, I’m afraid. But we have new stuff for you. Enjoy.

Classes

  • Arithmetician (Miscellaneous Class): Added ‘s spell calculator as a link.
  • Blue Mage (Base Class): Added Supernatural Reflect to Advanced Azure Talents.
  • Druid (Hybrid Class): Added the following talents: Ice Climber and Torrid Tolerance.
  • Engineer (Base Class): Added Gun Fix as an engineer trick (Technique). Added Bioblaster and Flash to engineer tricks (Based off Edgar).
  • Geomancer (Base Class): Added the following tricks: Desert Dweller, Forester, Ice Climber, Jungle Survivalist, Plains Nomad, Swamper, and Torrid Tolerance.
  • Prestige Classes: All caster PrCs now gain new cantrips/jingles.
  • Swordskills: Regulated all the basic swordskills (increased starting damage, changed some of how they improved). This includes the Elemental Fist Disciple monk AT. May need to revisit the master skills later.

Archetypes

  • Cobra Disciple (Black Belt archetype): Added Sneak Attack and Cobra Feint as class features.
  • Face Stealer (Illusionist archetype): Added Disguise Expert, Consummate Actor, Voice Mimicry, Grandmaster of Disguise, and Null Aura as class features.
  • Geodancer (Dancer archetype): Change geodances to replace mystic dances instead. favored terrain now replaces beguiling and wearing dances. Added a blurb where the geodancer can now either choose a dance talent or a geomancer/druid talent that modifies favored terrain.
  • Mail Knight (New Moogle Chemist archetype): Moogles connected to the mognet often feel a powerful duty to deliver messages and packages for their brethren, no matter the distance or danger. – Created by Magnus.
  • Paradigm Shifter (Red Mage Archetype): Focus (Sentinel: “Provoke”): Now allows the paradigm shifter to make an Intimidate skill check against all enemies within 30 ft. to become Antagonized for 1 round (similar to Offensive Verbiage), gaining a bonus to this check equal to his red mage level. Removed DR benefit. The paradigm shifter no longer cannot be denied their Dexterity bonus to AC, instead they are immune to being flanked.
  • Phantom Blade (Illusionist archetype): Added a bunch of abilities and changed their spell list.
  • Psi Fist (New Psychic archetype): Those who can shut out the noise of the modern world can cultivate within their body a temple to psychic power. Psi fists live in monasteries or places away from the hustle and bustle of everyday life.
  • Rocker (New Bard archetype): Some bards wish to be more than simple artists, aiming for a dream lifestyle of fame, party and easy money; but while there are as much kinds of rockers than there are of domains of performance, they always know how to impress and make themselves unforgettable.
  • Scaled Fist (Monk archetype): Added Elemental Fist, Dragon Style, Dragon Ferocity, and Dragon Roar as class features.
  • Seraph Invoker (New Summoner archetype): While traditional Summoners barter with great beings to summon a piece of their power, known as an Avatar, the Invoker forges a unique pact. The Seraph Invoker has struck a deal with a lesser-known celestial entity, the angelic Seraph. Empowered by this being of light and restoration, the Seraph Invoker channels energies to heal and restore allies. – Created by Rozenknight.
  • Servant Conjurer (Summoner archetype): Made some changes to the servants. Too many to list, just were buffed.
  • Shadow Mage (Necromancer archetype): Moved Shadowstrike to 3rd level, replacing Harm Touch, modified ability to inflict Sneak Attack if Stealth/Invisible. Added Stealth Mastery (8th) and Shadow Lord (20th).
  • Shadow Smith (Dark Knight archetype): Changed the Abyssal Arts to Talents as they don’t seem to spend dark pool on the abilities.
  • Skirmisher (Archer archetype): Added Skirmisher Talents and Stealthy Sniper as a class feature.
  • Teknician (New Engineer archetype): The teknician is a master of machines, from advanced supercomputers to simple magnetic engines. Understanding how these devices work gives him insight into the world around him, allowing him to make the most of his gear, circumvent hardened defenses, and even take over remote systems. His programming skill also gives him the ability to create a powerful ally, in the form of either an implanted artificial intelligence or a robotic drone, which can assist him with a variety of tasks. If there’s a computer or machine that needs to be fixed, bypassed, or destroyed, the teknician is the first on the scene. Whether the teknician is a skilled scientist, an airship engineer, or a battlefield teknician, the teknician is no stranger to combat—but the teknician find it much more reasonable to has his AI or drone do the fighting for him.
  • Veldt Rager (New Hume Berserker archetype): Some hume berserkers have lived among monsters for so long that they’ve begun communicating and learning from their savage tendencies. Most such berserkers live as outcasts from society and take solace in the wilderness. – Created by Magnus.
  • Viper (New Ninja archetype): Among the myriad beasts of Tural, a select few awaken to preternatural power, becoming what are known as tural vidraal. To overcome the threat of these almighty beings, hunters studied one of nature’s deadliest predators─one capable of overcoming foes greater even than themselves: the Viper. They are swift and agile, with dual blades like fangs to bite, or combine into a single weapon to weave about the battlefield. Named for the serpent that inspired their fighting style, the Vipers of Tural remain steadfast in their duty to defend the people. – Created by Kai Enkata.

Spells

  • Blue Mage spells: Added Flying Sardine as a cantrip.
  • Illusion Spells: Added Greater Nondetection (6th).
  • Necromancer spells: Added Command Undead (2nd).
  • Summoner spells: Added Blade Barrier (6th).
  • Time Mage spells: Added Dissipating Touch (1st), Defy Gravity (2nd), Suspend Life (6th), Retrieve (6th). Moved Hasteja from 9th to 7th.

Equipment

  • Firearms: Firearms got another pass of changes and additions. – Courtesy of ‘s document.
  • Weapons: Power Weapons now state that the power staff/rod can be used as a quarterstaff/club without their elemental damage.

Feats/Skills/Traits

  • Campaign Traits: Added a slew of FFX campaign traits: Blitzball Protege, Hatred, Living Legacy, Love of the Hunt, Machina Hunter, Sphere Hunter, The Old Ways.
  • New Skill: Added Computers as a new skill.
  • Style Feats: Ported over the Dragon Style feats.

Miscellaneous

  • Links: Added ‘s Echoes of Lost Time (Lvl 9-13) FFd20 Campaign Module to the links section.
  • Optional System (Crystal Paths): Added Kefka’s Chosen as a crystal path.
  • Optional System (Mini-game): Added a new mini-game: Fort Condor.
  • Optional System (Sub Jobs): Edited Scholar to state that you can use Dark/Light arts with spells cast from the white and black mage spell lists. Changed Fencer’s class feature from Duelist Stance to Einhander.

General Feats

Class Talents

  • Removed talents that referenced the aforementioned removed feats or that had effects which were functionally equivalent.
  • Removed Quick Insult, Improved Threat Control, Wordless Banter, Thoughtless Banter (Knight, Dark Knight, Paladin, Gunbreaker classes)
  • Offensive Verbiage changed to require a full-round action, regardless if the user takes Provoke or not.

Class Features/Talents

  • Threat Control changed to give Antagonize as a bonus feat, additionally giving the user the ability to retry upon failure.