Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid
Ammes – Sinspawn (CR 2)
XP 600
NE Large Aberration (Mini-Boss)
Init +3; Senses Low-light vision; Perception +3
DEFENSE
AC 13, touch 10, flat-footed 12 (-1 size, +1 Dex, +3 natural)
hp 37 [48] (3d8+24)
Fort +8, Ref +4, Will +7
Immune Disable, Doom, Gravity, Petrification/Statue, Poison, Sleep, Zombie
OFFENSE
Speed 30 ft., Climb 15 ft.
Melee N/A
Space 10 ft.; Reach 10 ft.
Special Attack Gravity
STATISTICS
Str 16, Dex 13, Con 24, Int 2, Wis 16, Cha 10
Base Atk +2; CMB +6; CMD 17
Feats Improved Ability Focus (Gravity), Toughness
Skills Fly +7, Swim +4
SPECIAL ABILITIES
Gravity (Su)
6/day, it weaken it’s foe with crushing gravity within a 140-ft. range. The target must make a Fortitude save (DC 17) or lose half of his current hit point total (rounded down). The save DC is wisdom-based.
ECOLOGY
Organization solitary or pair