Happy New Years, folks. Got lots of things and so little time. This will, hopefully, be the last update for at least a month. I need a break. Enjoy!

Races

  • Amalj’aa (Beastman Tribe Race): Removed bonus to Wisdom, add bonus to Intelligence. Mamool Ja Heritage: Removed bonus to Intelligence, add bonus to Wisdom. Removed FCB for Geomancer, added FCB for Black Mage.
  • Goblin (Beastman Tribe Race): Added a racial archetype for Black Mage (see below).
  • Kobold (Beastman Tribe Race): Added a racial archetype for Engineer (see below).
  • Lamia (Beastman Tribe Race): Added a racial archetype for Archer (see below).
  • Mithra (Core Race): Cheetara heritage now has a -2 CON.
  • Nu Mou (Base Race): Added a racial archetype for Scholar (see below).
  • Palico (Base Race): Added a racial archetype for Monk and Thief (see below).
  • Roegadyn (Base Race): Added a racial archetype for Dark Knight (see below).
  • Tonkin (Base Race): Added a racial archetype for Dark Knight (see below).

Classes

  • Archer (Core Class): The Barrage Limit Break has changed into Shell Piercer.
  • Bard (Core Class): The Destructive Shout Limit Break has changed into Auric Beauty.
  • Beastmaster (Core Class): Beastmaster was split into two classes. Beastmaster will follow the path of nature and animal companions. Berserker will follow the path of rage and destruction. All current archetypes updated to the new Beastmaster.
  • Berserker (Base Class): Split off from Beastmaster. Battlerager, Bear Warrior, Dragoner, Frenzied Warrior (renamed from Berserker), Hateful Rager, Marauder, Meowsterful Rager, and Werewolf archetypes now function off the Berserker class instead of Beastmaster.
  • Black Mage (Core Class): The Ultima Beam Limit Break has changed into Ultima Weapons.
  • Blue Mage (Base Class): The Azure Summoning Limit Break changed into Scan Master.
  • Chemist (Base Class): Bombs now increase by every 3 levels instead of 2 (to a maximum of 7d6), but added Potent Bombs as a Discovery if you wish your bombs to get back to normal.
  • Dark Emperor (Prestige Class): Added Spellcasting to their list of talents.
  • Dark Knight (Base Class): Carve and Spit (Su) (Abyssal Art): Clarified that this only works on creatures. Clarified that Darkside consumes actual hit points and not temporary hit points he may have. Changed from character level in HP to dark knight level in HP cost for Darkside.
  • Dragoon (Core Class): The Falling Meteor Limit Break has changed into Bahamut Leaps.
  • Engineer (Base Class): The Overdrive Limit Break no longer grants a bonus to attack and AC.
  • Fighter (Core Class): The Mighty Strikes Limit Break has changed into Critical Strikes. The Omnistrike Limit Break now grants extra attacks in a full-attack but with penalties.
  • Gunbreaker (Hybrid Class): Readded the additional damage to magicked ammo, removed the trigger attack penalty removal. Changed the Big Shot modification to specifically reference Blast Shield and Brutal Shell’s bonuses. Gun Arm Techniques now all share their daily uses, rather than daily uses per technique. Resonance Blade: Now removes the penalty from trigger attacks. Razor Sharp (Gunsmith Modification): Increased to +2 damage bonus. Magicked Ammo: Increased damage scaling from every 4th level after 1st to every 2nd level after 1st.
  • Gunner (Base Class): Added Gunsmith Modifications.
  • Knight (Core Class): The A Knight’s Blessing Limit Break has had its progression altered to every 4th. The A Knight’s Protection Limit Break was reduced to 1 dr/- but both the DR and SR now stack with other Knight features and talents.
  • Master (new Prestige Class): The master specializes in more complicated moves than simple damage-dealing strikes. His mastery of combat maneuvers is terrifying to see.
  • Monk (Core Class): The Force Blast Limit Break has changed into Flawless Fists.
  • Raven (new Prestige Class): Ravens are created based solely on a single criteria, loyalty. Should a member of an organization show vast loyalty and zeal for their cause, the leader can put in the orders to have a Raven made. Through the ordeal of treatment, they lose their past self and embrace servitude to the one who created them. When the treatment is complete, they are entirely a new person, their memories and personality lost in the fog, but they have the inherent knowledge to follow orders. – created by Kuro.
  • Redeemed Knight (new Prestige Class): Once having walked the path of darkness you have deemed to walk the path of light again, but having succumbed to your dark side has still left a taint upon you and leaves you forever changed. – created by Arcueid.
  • Red Mage (Core Class): The Flexibility Limit Break now trades 3hp per 1mp. The Flexibility Limit Break now requires a free action instead of an immediate action for converting HP and MP.
  • Samurai (Hybrid Class): Made a change to Blazing Initiative.
  • Thief (Core Class): The Perfect Dodge Limit Break no longer auto-succeeds against reflex saves.
  • White Mage (Core Class): The Breath of the Earth Limit Break no longer provides a save bonus.

Archetypes / Deific Orders

  • Academician (new Nu Mou Scholar archetype): The academician focuses his studies on researching carbuncle, being able to summon one to his side and making it a more powerful companion than even the mighty summoners. This focus however, means that they never truly master the art of balancing their light and dark magic in perfect harmony. – Created by Moggle Mog.
  • Ambusher (Archer Archetype): The Incapacitating Shot Limit Break has changed into Incapacitating Fire.
  • Battle Dancer (new Black Belt archetype): Battle dancers practice a martial art that emphasizes constant motion, hiding their training from colonial oppressors by presenting it as an acrobatic dance.
  • Bone Breaker (new Black Belt archetype): Bone breakers excel at breaking things, especially people. The bone breaker is most capable as a one-on-one fighter. A few well-placed blows soften up an opponent and make him more susceptible to the bone breaker’s signature joint-breaking move.
  • Clone Master (new Time Mage archetype): Through strict adherence to the high-tech art of “mirror mastery”, a clone master can create life-like temporary clones of themselves and use them to overwhelm their opponent. They are part stage- magician, part-warrior, and a crowd unto themselves. The art of mirror mastery originated with a study of blink dogs, which in turn allowed the user to displace themself slightly. After combining that art with the art of illusion and several high-tech augments, the art of mirror mastery was discovered. Clone masters, also known as “shards”, have turned the art of mirror mastery into a martial discipline as deadly as any other fighting style.
  • Combatant (Thief Archetype): The Adrenaline Rush Limit Break no longer doubles attacks.
  • Cruise Chaser (new Deific Order for Ark): A cruise chaser worships the god, Ark. Those who follow the path of the Lord of Airships possess a desire to travel the world, protecting those in need as their patron would, and feel their mobility and skill increase with their faith. – Created by Chrono.
  • Dwarven Crossbowyer (Dwarf Archer archetype): Added Quick Finger (2nd), Bolt Ladder (4th), and Intimidating Shot (13th).
  • Elementalist (Black Mage Archetype): The Unresistable Elemental Spell Limit Break no longer ignores saves but can now overcome elemental immunity.
  • Farstriker (Dragoon Archetype): The Aerial Strike Limit Break has changed into Shin Striker.
  • Grudge Holder (new Tonkin Dark Knight archetype): Few things can strike fear into an adventurer’s heart more than the glint of a tonberry’s knife. It’s slow, unrelenting approach has earned a reputation of doom among those who would venture forth into dark ruins. Each slash of the knife carries with it the anguish and torment of thousands of tonberries who have perished at the hands of their adversaries. With this dark power, the knife’s grudge will be fulfilled. – Created by Tem Wizard.
  • Hell’s Guard (new Roegadyn Dark Knight archetype): Certain traditions and practices have been passed down by the roegadyn tribes, martial prowess which calls upon darker aspects of one’s self. These Lohengarde roegadyn train in the shadow of a volcano which was believed to be the gateway to Hell. Warriors have passed these martial traditions down through the ages, even if the standards of today’s society would shun these dark arts. Nevertheless, many adventurers will not think twice about standing with these dark warriors, their prowess on the battlefield as invaluable as one of the guards of Hell – Created by Rigby.
  • Knave (Knight Archetype): The A Knave’s Rebuke Limit Break now uses up their Attack of Opportunity.
  • Lantern-Bearer (Tonkin Astrologian Archetype): The Empowered Lights Limit Break no longer grants maximum damage, instead it now re-rolls 1s and 2s.
  • Meowfist (new Palico Monk archetype): A meowfist is a student of the school of hard knocks, who dedicates himself to learning how to take down foes by any means necessary. A meowfist isn’t afraid to smash a tankard over a foe’s head, stomp an opponent’s foot, gouge an eye, or generally create mayhem to gain any possible advantage.
  • Mystic Knight (Red Mage Archetype): The Mystic Adrenaline Limit Break no longer reduces the cost of talents.
  • Occurian (Deific Order): Limit Break’s duration changed to fit all other LBs. LBs effects altered. History’s Weave now is a choice between the knowledges. Crystal Cataract has a daily limit. The Throne Immortal has a daily limit. The Undying has a daily limit.
  • Oracle (Astrologian Archetype): The Future Knowledge Limit Break now progresses every 4 levels instead of 2.
  • Outfitter (Red Mage archetype): Added Garment Grid Ensemble (20th), replacing Red Wizard.
  • Paradigm Shifter (Red Mage Archetype): The Gestalt Mode Limit Break was changed to double the effects of your current Paradigm Shift.
  • Primal Knight (Knight Archetype): Their previous Limit Break was shortened down into the new Primal Influence Limit Break, and now affects their attacks rather than doing a radius.
  • Prowler (new Palico Thief archetype): Most cat-sized creatures, regardless of their level of intellect or ability to reason, are at a significant disadvantage in combat due to the simple fact that without reach, these little creatures expose themselves to attack when they fight. Palicos have mastered the tactic of lunging with sudden ferocity, allowing them to exploit their size as an advantage rather than a detriment.
  • Psychic (Astrologian Archetype): The Foresight Limit Break no longer grants a reflex bonus and bonus to ac reduced to 1.
  • Pyromancer (new Goblin Black Mage archetype): Some goblins use their ingenuity not on clever traps or feats of engineering, but instead on more arcane pursuits. These mages hone their abilities to manipulate fire to their will, excelling at using the destructive power of flames. Inevitably, these pyromancers cannot resist their instinctual urges to blow things up. – Created by Rigby.
  • Serpent Archer (new Lamia Archer archetype): In some snake cults, there are lamia who admire serpents for their beauty, some for their wisdom, and some for their abilities as predators. Within this last group are a subset that see a serpent’s abilities as weapons to be used and exploited rather than worshiped or emulated. These are the serpent archers, combining the deadly powers of snakes with their own natural aptitude with bows. The serpent archers respect their scaly brethren and practice a strange way of melding their skills with the abilities of the ophidians.
  • Sky Pirate (Thief Archetype): The Rallying Cry Limit Break no longer provides a save bonus.
  • Temporal Reaper (new Time Mage archetype): Tick tock, goes the clock, the temporal reaper comes for your flock. Time has a way of making sure anomalies and paradoxes do not happen, and bestows blessings upon those attuned to time to regulate the flow. Not all time mages are harken to the call, but those that do often get referred to as Death’s Assistant. – created by Kuro.
  • Trader (Thief Archetype): The Bifelgan’s Bounty Limit Break changed into Don’t Touch The Goods.
  • Tunneler (new Kobold Engineer archetype): Kobolds make their homes beneath the mountains, living in darkness most of their lives. While some may venture up to the surface, others will use their ingenuity to burrow further into the earth to reap the rich mineral bounties. The finest kobold engineering makes use of instruments such as massive drills which tear through rock at alarming pace. – Created by Rigby.
  • Valkyrie (Dragoon Archetype): The Asgardian’s Conviction Limit Break no longer confirms critical hits.
  • Vermilion Duelist (Red Mage Archetype): The Manafication Limit Break only affects a single talent or spell per round. The Vermilion Scourge Limit Break has been changed into Crystal Runic Scourge.
  • Warrior (Fighter Archetype): The Berserk Limit Break no longer auto-crits. The Inner Release Limit Break no longer grants a bonus to attack and damage.

Spells

  • Astrologian Spells: Added Avoid as a 5th level spell, replicating the spell of the same name from Final Fantasy Type-0 as well as the dodging ability of Noctis in Final Fantasy XV. – Created by DeadKingKicker.
  • Bard Songs: Added Pinning Nocturne as a 3rd level song, a bard song from FFXI meant to disrupt enemy casters. – Created by MagnusXL.
  • Black Mage Spells: Added Avoid as a 5th level spell, replicating the spell of the same name from Final Fantasy Type-0 as well as the dodging ability of Noctis in Final Fantasy XV. – Created by DeadKingKicker.
  • Illusionist Spells: Added Mind Map and Phantasmal Partner to 1st level spells.
  • Red Mage Spells: Added Avoid as a 5th level spell, replicating the spell of the same name from Final Fantasy Type-0 as well as the dodging ability of Noctis in Final Fantasy XV. – Created by DeadKingKicker. Added Null Element as a 3rd level spell, the White Mage spell based on NulShock and Friends from Final Fantasy X. – Created by Temujin.
  • Time Mage Spells: Added Avoid as a 5th level spell, replicating the spell of the same name from Final Fantasy Type-0 as well as the dodging ability of Noctis in Final Fantasy XV. – Created by DeadKingKicker.
  • White Mage Spells: Added Avoid as a 5th level spell, replicating the spell of the same name from Final Fantasy Type-0 as well as the dodging ability of Noctis in Final Fantasy XV. – Created by DeadKingKicker. Added Null Element as a 3rd level spell, the White Mage spell based on NulShock and Friends from Final Fantasy X. – Created by Temujin.

Miscellaneous

  • Airships finally added! Hooray!
  • Gun Arms: Added Gunblade (Light). Increased Trigger damage for Gunblade (Standard) to 1d4/1d6, Reduced Trigger Damage for Gunhammer to 1d4/1d6. Added in a section to explain how they work for feats and features for their separate parts.
  • Style Feats: Added Chocobo Style, Chocobo Drift, and Chocobo Meteor.
  • Weapons: Made a clarification that ranged power weapons provoke attacks of opportunity, but melee ones do not.