With a destructive stroke, you cleave your opponent’s defenses.
Prerequisites: Weapon Focus, BAB +3.
BENEFIT
You gain a TP Pool, which begins at 0 and maximizes at 30. For each successful axe attack you make or get struck by a melee or ranged attack, you gain 1 TP. At 10 TP or more, you may expend all TP to make a special axe attack that takes the place of an attack in a full attack or a single attack. This attack deals normal damage + 1d6 bleed damage. This bleed damage can be healed with a Heal check (DC 10 + half your character level + Strength modifier) or by magical healing that totals at least your character level. While the opponent is suffering from this bleed damage, they take a -1 penalty to AC. At 20 TP or more, you may spend all TP to deal normal damage + 2d6 bleed damage, and increase the AC penalty to -2 AC. At 30 TP, you may spend all TP to deal normal damage + 3d6 bleed damage, and increase the AC penalty to -3. This TP Pool lasts until you sleep for the night, in the morning, it empties out. In addition, your weapon attacks from the axe weapon group deal an additional point of damage for each weapon skill feat in this line that you have.
Special: Bleed damage from this feat does stack with other forms of bleed, but not with other instances of Shield Break. Only the Shield Break with the highest amount of TP expended can be active on an opponent.