You wreak havoc with the inner organs of a target, causing it to grow ill.
Prerequisite(s): Ability to cast 3rd-level spells, Spell Focus (Necromancy).
BENEFIT
As long as you have a necromancy spell of 3rd level or higher in your spells known and have at least 3 MP in your MP pool,, any living creature you hit with a melee touch attack becomes sickened for a number of rounds equal to the level of the highest-level necromancy spell you can cast. The subject can reduce this duration to 1 round with a successful Fortitude save (DC 10 + half your caster level + your highest mental stat modifier). As a secondary benefit, you gain a +1 competence bonus to your caster level when casting necromancy spells.