You draw wisps of darkness across your enemy’s eyes, obscuring the world around him.
Prerequisite(s): Ability to cast 2nd-level spells, Dark Focus.
BENEFIT
As long as you have a dark spell of 2nd level or higher in your known spells and have at least 2 MP in your MP pool, you can obscure the vision of a subject within 30 feet as a standard action. If the subject fails a Will (DC 10 + half caster level + caster modifier) save, it treats all other creatures and objects as though they had concealment and takes a -5 penalty on Perception checks for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting dark spells.