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Your magical energies cling to enemies, interfering with their spellcasting.

BENEFIT

Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the spell being cast) for 1 round. Targets that avoid the spell’s effects avoid this feat’s effect as well.

MP Increase: +1 (a disruptive spell costs 1 additional MP more than the actual MP cost of the spell.)