A plethora of new archetypes, variant race heritages, and a new deific order.
Races
- Elvaan (Core Race): Added 4 variant race heritages (Duskright, Ishgardian, San d’Orian, and Wildwood) – Suggestions by Rav from Discord.
- Goblin (Beastman Tribe Race): Added Hobgoblinoid as an alternate racial trait.
- Mandragora (Base Race): Added 5 new heritages (Alraune, Killer Tomato, Korrigan, Pumpkin Head, and Wild Onion) – created by Rav from Discord.
- Moogle (Core Race): Added 4 variant race heritages (Chalice Keepers, Eorzean, Mogs, and Split-World) – Suggestions by Rav from Discord. Added Mognet as an alternate racial trait. – Created by linklord231 from Discord.
- Roegadyn (Base Race): Added 3 variant race packages (Lohengarde, Othardian, and Sea Wolf) – Suggestions by Rav from Discord. Made a change to Powerful Build. Dropped Powerful Build to 4 RP, added Hardy.
- Shindroid (Base Race): Added 3 shindroid heritages (Android, Allagan Automata, and Machine Lifeform) – created by Rav from Discord.
- Tarutaru (Core Race): Added 4 variant race heritages (Dunesfolk, Gnome, Nymian, and Plainsfolk). Suggestions by Rav and Kazu from Discord.
- Viera (Base Race): Added 4 viera heritages (Fanow, Feol, Mist-Frenzied, and Rava) – created by Rav from Discord.
Classes
- Astrologian (Base Class): Added Anticipate Danger (2nd), Fateful Touch (2nd), Insight (4th), Knowledge of the Ages (6th), Do-Over (7th), Future Sight (9th), Tugging Strands (12th), Far Seer (13th), Defy Death (14th), Chosen Destiny (16th), Read the Stars (17th), The Heavens to Us (18th), Destiny Realized (19th). Removed Bonus Feats. Added Minor Arcana (5th), Divination (10th), Sleeve Draw (11th), and Neutral Sect (15th).
- Beastmaster (Core Class): Made changes to Animal Rage, Closing Wounds, Dueling Rage, Invincible Rage, and Terrifying Rage Rage forms.
- Blue Mage (Base Class): Now learns spells automatically when struck by an ability they can learn, whether they make the save or not, if it has a save.
- Chemist (Base Class): Added Eternal Potion and Extended Potion to their list of discoveries.
- Chocobo Knight (Base Class): Added Hearten to Advanced Mounted Talents.
- Clan Hunter (Prestige Class): Added Quarry (1st), Improved Quarry (2nd), Clan Talents (3rd), And Apex Predator (9th). Clan Discounts was moved to Clan Talents. Added additional weapon proficiencies as well.
- Dragoon (Core Class): Added a limit to Deadly Lancer based on level. Added Strengthened Agility (1st).
- Engineer (Base Class): Repair is now able to repair the broken condition with 1 use. Added Jury-Rig (4th), Master Mechanic (14th), and Clockwork Mimicries (16th).
- Freelancer (Miscellaneous Class): Added Freelancer FCB for all the Core Races.
- Geomancer (Base Class): Moved Geomancy Tricks to 2nd level from 4th. Added Eyes of the Storm (2nd), Timeless Body (11th), Storm Lord (13th), and Tongue of the Sun and Moon (17th).
- Medic (Base Class): Added Finesse Training (1st). Made changes to Evasive and Combat Medic Techniques. Added Evasion (2nd), Uncanny Dodge (4th), and Improved Uncanny Dodge (10th).
- Soldier (Prestige Class): Was removed as a fighter archetype and remade back into a Prestige Class.
- Summoner (Base Class): Added Anima to the list of Avatars. Added Efficient Summoning (3rd), Summon Tactics (7th), Balanced Summoning (9th), Transpositioning (13th), Master of Matter (16th), and Summoning Mastery (19th).
- Time Mage (Base Class): Added Time Sight (13th).
Archetypes/Deific Orders
- Arcanomancer (Geomancer archetype): Added Lord of the Arcane (13th).
- Baronian Healer (new White Mage archetype): Known for being the birthplace of many a great warrior, Baron has a culture based around combat, to the point that even their magicians display competence in battle. These white mages practice with bows, becoming combat medics who can fend off enemies while restoring their allies at the same time. – created by Manly Man from Discord.
- Bullet Hand (Gunbreaker archetype): Added Two-Weapon Fighting (2nd).
- Cerulean Lancer (Blue Mage archetype): Added a limit to Deadly Lancer based on level.
- Dirty Ronin (Samurai archetype): Elemental Trick, Gravedust, Lifethread Disception, Mental Misdirection, Silver Powder, and Triple Threat now have saves to negate.
- Disciple of the Hand (Engineer archetype): Added Crafter’s Art (1st).
- Dragon Knight (Dragoon archetype): Moved Dragon Breath to 4th from 5th and changed it a bit. Moved Draconic Attunement to 2nd from 4th, Moved Draconic Prowess to 5th from 4th. Added Draconic Talents (2nd-20th).
- Gladiator (Fighter archetype): Added Gladiator Style (1st), Uncanny Dodge (2nd), Shake It Off (3rd), Melee Smash (4th), Improved Uncanny Dodge (5th), Improved Gladiator Style (6th), Damage Reduction (7th), Fleet (9th), Bleeding Critical (11th), Tiring Critical (13th), Defensive Roll (15th), and Arena King/Queen (20th).
- Herald of Woe (Astrologian archetype): Added Minor Arcana (5th).
- Heritor (new Sword Saint archetype): Heritors are master swordsman that rely on the bound with their weapon and pure instinct to push themselves through the heat of combat and life it self. – Created by MasterBlueMage from Discord.
- Holy Dragoon (new Dragoon archetype): When a dragoon releases her inner darkness to become a holy pillar of justice. A holy dragoon uses the holy art to protect her allies and vanquish her foes. – Created by ForTheSeen from Discord.
- Incorporeal Stalker (new Necromancer archetype): Incorporeal stalkers are conflicted necromancers who use the powers of the incorporeal undead even while seeking out and banishing the corruption of undeath from plagued communities.
- Ironman (Engineer archetype): Instead of gaining the physical scores of the automaton, you gain the bonuses as equipment bonuses.
- Kaiser (Geomancer archetype): Added Diverse Elemental Infusions (11th).
- Knave (new Knight archetype): Chivalry, justice, and honor. Most knights abide by these pillars of good, and use them to drive their every action. They are tied by oath to follow righteousness to the end, and must seek out evil wherever it may hide. However, it is never quite so simple. Good and evil are not always so clear cut. A knave is one knight who has broken their oath, for reasons of their own. They may have had good reason. But an oath, once broken, cannot so easily be mended. – Created by Captain Puddlefoot from Discord.
- Magitek Pilot (Chocobo Knight archetype): Repair is now able to repair the broken condition with 1 use.
- Mirage Keeper (Summoner archetype): Was removed. Creator didn’t want it on the website anymore.
- Mystic Savant (new Blue Mage archetype): There are many paths taken by spellcasters. Some devote their lives to studying esoteric tomes and rituals, others beseech or are chosen by greater powers, and still others are born with magic in their very being, and need only let it out. There are, however, some very few for whom magic is not a task to be studied, nor a gift to be channeled. For them, magic is something palpable and intuitive, something to simply be grasped and shaped. These intuitive molders of arcana, are called mystic savants. This unique perspective on the magical arts can act as both boon and bane for these gifted few. While boundaries between the arcane and the divine do not exist for these practitioners, the living, breathing nature of spells in their eyes results in a tremendous difficulty in pinning down and retaining them. Instead, they find their niche taking hold of the spells of others, to redirect, or consume.
- Oracle (Astrologian archetype): Added Guiding Star (10th).
- Persona Evoker (Summoner archetype): Limited maximum Spell Level to 1 above what a summoner could at his level. Changed Persona Inheritance to give half the speed of different movement types. Senses are now listed with different requirements. Added Diminished Spellcasting and Martial Prowess.
- Poledancer (Dancer archetype): Added a limit to Deadly Lancer based on level.
- Primal Mage (Blue Mage archetype): Added Digestion (1st), Indulgence (1st), Regurgitate (3rd), Empowered Digestion 1 (10th), Empowered Digestion 2 (15th), and The World’s a Feast (20th). Moved Iron Stomach to 2nd (from 1st), and renamed Sword-Like Teeth to Gourmand’s Maw.
- Skullshield (Necromancer archetype): Instead of gaining the physical scores of the bone commander, you gain the bonuses as profane bonuses.
- Swindler (new Gambler archetype): If life is a game, swindlers play to win. When skill and luck aren’t enough, cheating is often the best option.
- Timekeeper (new Black Mage archetype): Time is not an immutable force but an inscrutable phenomenon. Rare arcane scholars known as timekeepers demonstrate the ability to shift themselves in short bursts between the past, future, and alternate presents.
- Transporter (Chocobo Knight archetype): Added Moving Target (5th). Repair is now able to repair the broken condition with 1 use.
- Tree Guardian (Mandragora Beastmaster archetype): Added Plant Shield (16th).
- Triad Master (new Summoner archetype): Triple Triad is an extremely popular card game in some worlds, and some enthusiasts are able to turn monsters into cards. A true triad master is able to re-summon these monsters into battle. – Created by Tahra, the Goodest Kitty from Discord.
- Verdant Striker (new Mandragora Geomancer archetype): Verdant strikers are the enemies of creatures that would despoil the natural world, and they seek to maintain balance with civilization and industry to ensure the sanctity of wild spaces.
- Warlord (Knight archetype): Moved Mount to 2nd level (from 1st). Added Battle Tactics (1st), Consul (2nd), Warlord Talents (4th-10th), Advanced Talents (12th-20th), and Master Warlord (20th).
- Wild Mage (new Black Mage archetype): Pacts and deals with powerful beings are risky for the unwary, but opening the floodgates of the raw potential of the fundamental forces of the universe to do your bidding is foolhardy for even the most wary. Therefore, the wild mage ignores wariness and caution entirely, empowering his abilities without regard to the costs and side effects.
Skills/Feats
- Added increased range to Improved Power Weapons Wielder and Advanced Power Weapons Wielder feats.
- General Feats: Added Deter and Improved Deter.
- Metamagic feats: Added Apocalyptic Spell, Aquatic Spell, Authoritative Spell, Benthic Spell, Blissful Spell, Brackish Spell, Centered Spell, Cherry Blossom Spell, Coaxing Spell, Contagious Spell, Contingent Spell, Crypt Spell, Delayed Spell, Eclipsed Spell, Encouraging Spell, Fearsome Spell, Fleeting Spell, Seeking Spell, Shadow Grasp, Snuffing Spell, Solar Spell, Solid Shadows, Steam Spell, Studied Spell, Tenacious Spell, Tenebrous Spell, Threnodic Spell, Trick Spell, Tumultuous Spell, Vast Spell, and Yai-Mimic Spell.
- Racial Feats: Added Lantern Fighter to Tonkins. Added Gunslinger to Goblins, Gnaths, Mandragoras, Moogles, Tarutarus, Palicos, and Tonkins.
- Skills: Added an alternate use for Diplomacy.
Spells
- Fearna, Panacea, Paralyna, Vox, Cleanse, Cross, Esuna, Stona, Greater Esuna, and Basuna: I have removed all mention of needing Caster level checks to remove status effects.
- Blue Mage Spells: Added Hear No Evil (2nd), Speak No Evil (3rd), Crimson Rays (6th), Feel My Pain (6th), Level 3 Confuse (6th) and Level 4 Flare (7th).
- Illusion spells: Added Lesser Geas (4th) and Geas/Quest (6th).
Miscellaneous
- Added Minfilia – Iconic Cleric – created by Luphey from Discord.
- Deities: Added in 3 new Astrals: Kirin, Kujata, and Maduin. – Created by NapazTrix from Discord.
- Wondrous Items: Added Monteblank’s Satchel to slotless, Expedited Gear Guard to wrist, and Sabin’s Monk Tunic to body slot items. – Created by NapazTrix from Discord.