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When a villager works hard through training their body and knowledge of the law they are often scouted or accepted to become a part of the city watch or guards. Watchmen gain more training in arms and armor as well as slightly higher pay for a more dangerous job. A female of this class is called Watchwoman. Gender-neutral would be Watchperson.

Alignment: Any.

Hit Die: d10.

Class Skills
The watchman’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), and Swim (Str).

Skill Ranks per Level: 2 + Int modifier.

Watchman Main Ability Scores:
The watchman mainly focuses on STR/DEX for combat.

Table: Watchman

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
TypeFullGoodBadBad
1st+1+2+0+0
2nd+2+3+0+0
3rd+3+3+1+1Guard's Gear
4th+4+4+1+1
5th+5+4+1+1
6th+6/+1+5+2+2
7th+7/+2+5+2+2
8th+8/+3+6+2+2
9th+9/+4+6+3+3
10th+10/+5+7+3+3
11th+11/+6/+1+7+3+3
12th+12/+7/+2+8+4+4
13th+13/+8/+3+8+4+4
14th+14/+9/+4+9+4+4
15th+15/+10/+5+9+5+5
16th+16/+11/+6/+1+10+5+5
17th+17/+12/+7/+2+10+5+5
18th+18/+13/+8/+3+11+6+6
19th+19/+14/+9/+4+11+6+6
20th+20/+15/+10/+5+12+6+6

Class Features

The following are the class features of the watchman NPC class.

Weapon and Armor Proficiency

The watchman is proficient in the use of all simple and martial weapons and with all types of armor and shields.

Guard’s Gear (Ex)

At 3rd level, the watchman has his gear upgraded to align with guards of his station, he receives a set of masterwork weapon, armor, and shield, totaling 1,000 gil. If the watchman ever leaves his position or is found to be a criminal, this equipment is forceably taken back. The watchman can otherwise enchant this gear as he pleases and even keeps it when he retires of old age.