Below is a list of NPC classes, used when creating NPCs for the party or monsters to fight against or alongside. NPCs are far weaker than normal PC classes, and as such are counted as 2 CR lower than normal, a level 3 Lil’ Witch would only be a CR 1 encounter. NPCs created for encounters also follow the Creating NPCs rules, so they do not max their first HD and do not have any starting wealth listed. If you are having players use NPC classes, you should balance encounters around the lack of power, and for starting wealth should use 1d6 × 10 gil (average 35 gil).
Class | Description | HD | Skill Points | BAB | Fort Save | Ref Save | Will Save |
---|---|---|---|---|---|---|---|
Commonfolk | Countless people are counted among the commonfolk, and this person is no different. Little money, little experience, and little chance outside of the protective walls. What they lack in individual strength they make up for in a strong and tight-knit community. | d6 | 2 + Int modifier | 1/2 | Good | Bad | Bad |
Disciple of the Land | Disciples of the Land harvest natural resources throughout Eorzea. Disciples of the Hand can utilize these natural resources to craft equipment, consumables and countless useful items. | d6 | 2 + Int modifier | 1/2 | Good | Bad | Bad |
Influencer | Mingling amongst the commoners, influencers are townsfolk who have a higher standing within a settlement, either due to their own actions or passed down to them through hereditary. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Lil' Witch | While normal folk aren’t always wealthy or lucky enough to gain teaching for magics or even afford the books to do so, there are a few that pick it up from observation or studying a single tome from the local library enough to get the basics. | d6 | 2 + Int modifier | 1/2 | Bad | Bad | Good |
Malefactor | Whilst being a part of a settlement the malefactor has seen its best and worst features, gaining themselves a disdain for either its populace or its government. Working as robin-hoods for the people, stealing from the rich for the poor, or as fiends who take anything that is easy for them to get their hands on. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Bad |
Martial Arts Student | Not all who learn the martial arts are monks. Even within the monasteries, there are those who practice the styles of the monks without ever mastering their deeper teachings. In more exotic lands where martial arts are commonplace, such as Wutai, Ala Mhigo, and Doma, Martial Arts Students are known as ‘Deshi’ (meaning students) and often serve as temple guards, escorts, and other roles that are filled by Watchpeople in other lands. The deshi is similar to the monk, without mystic abilities. He is often well trained with unarmed combat and can make a formidable opponent. Deshi lacks diverse abilities and make poor adventurers. | d10 | 2 + Int modifier | Full | Good | Bad | Bad |
Messenger | Having to learn some form of self-defence, the messengers of the world are no strangers to dangers on the roads, treetops, or skylines. Messengers are commonly post-moogles and post-burmecians, delivering letters and parcels around the world, distributed by the well-known Mognet system that organises all mail. The motto of messengers is “information greases the cogs of the world, and we’re the engineers”. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Bad |
Security Guard | A security guard is a person employed by a government or private party to protect the employing party’s assets from a variety of hazards by enforcing preventative measures. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Bad |
Studious Meister | Those who are wealthy or lucky enough to be put through education, books in hand and knowledge flowing along with their upbringing. Studious meisters are the first the townsfolk flock to for answers to their questions. | d6 | 6 + Int modifier | 1/2 | Bad | Bad | Good |
Watchman | When a villager works hard through training their body and knowledge of the law they are often scouted or accepted to become a part of the city watch or guards. Watchmen gain more training in arms and armor as well as slightly higher pay for a more dangerous job. | d10 | 2 + Int modifier | Full | Good | Bad | Bad |