As the gunbreaker trains, he learns to talents to increase his mastery. At 2nd level and every two gunbreaker levels thereafter, the gunbreaker gains a talent from the list below. He must meet the prerequisite of the talent selected and unless specified otherwise, each talent can only be selected once.
Table: Gunbreaker Talents
Gunbreaker Talent | Prerequisites | Benefits |
---|---|---|
Agile Armaments (Ex) | — | The gunbreaker chooses one kind of light or one-handed gun arm. When wielding his chosen weapon one-handed, he can add his Dexterity modifier instead of his Strength modifier to that weapon's damage. The weapon must be one appropriate for his size. He only gains this benefit by having his off-hand (or hands) free or wielding nothing but a light shield or buckler. |
Antagonistic Personality (Ex) | Antagonize feat | You gain Provoke as a bonus feat. |
Athletic Physique (Ex) | — | A gunbreaker may treat his Strength score as his Dexterity for the purposes of feat requirements. |
Baring Fangs (Ex) | — | The gunbreaker adds his Wisdom modifier to his Intimidate skill checks. This is in addition to the Charisma modifier already added to the skill. |
Beat Fang (Ex) | — | When using a gun arm with a trigger attack, the gunbreaker can fire the gun arm’s trigger attack as a melee touch attack in place of a regular melee attack, dealing its firearm damage. |
Camouflage (Ex) | Any Gun Arm Technique | When the gunbreaker performs a gun arm technique, he gains a 10% miss chance for 1 round as the left over magic or explosion shrouds him. |
Close Combat Shot (Ex) | Ranged Combat Training gunbreaker talent or Precise Shot feat, Gunbreaker 10 | The gunbreaker’s ranged attack no longer provoke attacks of opportunity from being in an enemy’s threatened square. |
Combat Ready | — | A gunbreaker that selects this talent gains a bonus combat feat. This talent can be selected only once. |
Elemental Infuse (Su) | — | When the gunbreaker loads his weapon or takes time to create magicked ammo within the gun arm, he can change the elemental damage of the bullets (if any). If the bullets are not of another element, he can instead make the bonus damage to his magicked ammo a particular element of choice. |
Extra Aurora (Su) | Aurora class feature | The gunbreaker gains an additional use of his Aurora class feature. |
Flourishing Assault (Ex) | — | During a full-round attack, the gunbreaker can expend 3 magicked ammo to be granted one additional attack at his highest base attack bonus when wielding a one-handed gun arm and having his off-hand (or hands) free or wielding nothing but a light shield. This additional attack cannot be used in conjunction with Two-Weapon fighting, or shield bashes. At 11th level, the gunbreaker can expend 3 additional magicked ammo to grant a second additional attack at a -5 penalty. This ability does not stack with haste or similar effects that add extra attacks to a full attack. |
Flurry of Swings (Ex) | — | During a full-round attack, the gunbreaker can expend 3 magicked ammo to be granted one additional attack at his highest base attack bonus when wielding a two-handed gun arm. This additional attack cannot be used to make trigger attacks. At 11th level, he can expend additional 3 magicked ammo for a second additional attack at a -5. This ability does not stack with haste or similar effects that add extra attacks to a full attack. |
Hardened Fortitude (Ex) | — | A gunbreaker only requires half as much sleep or meditation as normal and can survive twice as long without food and water before needing to make checks. In addition, the gunbreaker gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold his breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. And the gunbreaker may sleep in medium or heavy armor without becoming fatigued. This talent counts as the Endurance feat for feat/talent requirements. |
Heel Crush (Ex) | Gunbreaker 6 | When the gunbreaker makes a successful melee attack on a target, all creatures treat all squares around the gunbreaker as difficult terrain. (Has to be used on rocky terrain to gain this effect.) |
Improved Form-Switch (Ex) | — | The gunbreaker can use form-switch as a move action instead or once as a free action during a full attack. When taking the full attack action, he may treat the other form as an off-hand weapon for an extra attack, but may only gain this one regardless of any two-weapon fighting feats he may have. |
Light Armor Training (Ex) | — | The gunbreaker’s movement speed is increased by 5 feet while in light or medium armor. |
Lightning Shot (Su) | Beat Fang gunbreaker talent | When using a gun arm that has a trigger attack, the gunbreaker can make a ranged touch attack on an enemy within 30 feet instead of a regular attack. This deals the gun arm’s firearm damage on a successful hit |
Nebula (Su) | — | Activating Blast Shield can be done as a move or standard action. |
Offensive Verbiage (Ex) | Antagonize feat, Intimidate 5 ranks | When using the Antagonize feat, you can use the same check against all enemies within a 30-ft.-radius as a full-round action. Talents or feats that reduce the action cost of Antagonize have no effect on this ability. |
Ranged Combat Training (Ex) | — | The gunbreaker gains Precise Shot as a bonus feat. The gunbreaker does not need to meet the prerequisites for this bonus feat. |
Ready to Gouge (Ex) | Ready to Rip and Ready to Tear gunbreaker talents, Gunbreaker 10 | The gunbreaker’s critical hits can now inflict Blind on the target for 1 round. He can only apply the status effect once per critical hit. Multiple critical hits do not increase the duration. |
Ready to Rip (Ex) | — | The gunbreaker's gains a +2 bonus to critical hit confirmation rolls with a gun arm. |
Ready to Tear (Ex) | Ready to Rip gunbreaker talent, Gunbreaker 8 | The gunbreaker’s critical hits can now inflict 1d4 points of bleed damage on the target for 1 minute. He can only apply the status effect once per critical hit. Multiple critical hits do not increase the duration. |
Savage Claw (Ex) | Gunbreaker 8 | When using firearm part of a gun arm, the gunbreaker may have the bullets explode on hit, dealing half damage to adjacent creatures. A successful Reflex save (DC 10 + half of the gunbreaker’s level + his Wisdom modifier) negates the damage. |
Swift Infuse (Su) | — | The gunbreaker can infuse magicked ammo in his gun arm even quicker. If his reload speed is a move action, it becomes a swift action. If a swift action, he can infuse once per turn as a free action. |
Threat Control (Ex) | — | You gain the Antagonize feat as a bonus feat. Additionally, if you fail an Intimidate skill check with the Antagonize feat, you may attempt the check again against the same creature. |
Uncanny Dodge (Ex) | — | The gunbreaker can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A gunbreaker with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a gunbreaker already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. |
Wicked Talon (Ex) | — | The gunbreaker can reroll 1’s on damage rolls with both melee and firearm damage of a gun arm. |
Advanced Gunbreaker Talents
At 12th level, the gunbreaker can choose an advanced gunbreaker talent in place of a regular talent. He must meet the prerequisites to choose an advanced gunbreaker talent.
Table: Advanced Gunbreaker Talents
Advanced Gunbreaker Talent | Prerequisites | Benefits |
---|---|---|
Advanced Form-Switch (Ex) | Improved Form-Switch gunbreaker talent | The gunbreaker can use Form-Switch as a swift action instead or freely during a full attack. This allows him to make as many additional off-hand attack as he has the feats for, though he must switch forms for each off-hand attack. |
Aurora Mastery (Su) | Extra Aurora gunbreaker talent | The gunbreaker gains an additional use of Aurora per day and can use it as a free action |
Beast’s Roar (Ex) | — | The gunbreaker can let out a rallying cry as a move action to increase the ferocity of his allies who can hear him in 30 feet. Allies within range gain a +2 morale bonus to attack and damage rolls for a number of rounds equal to the gunbreaker’s Wisdom modifier. This ability can be use a number of times per day equal to the gunbreaker’s Wisdom modifier. |
Bow Shock (Ex) | Ready to Rip, Ready to Gouge, Ready to Tear, and Sonic Break gunbreaker talents | Critical hits now apply all effects at once from Ready to Tear, Ready to Gouge, and Sonic Break. |
Elemental Shift (Su) | Elemental Infuse gunbreaker talent | When the gunbreaker uses a gun arm technique, he can change the elements of the attacks as part of the attack. He can change one or all elements to any other element he desires. This ability can be use a number of times per day equal to the gunbreaker’s Wisdom modifier. |
Extra Gun Arm Mastery (Ex) | Gun Arm Mastery class feature | The gunbreaker may choose an additional Gun Arm Mastery from his list of options. |
Furious Assault (Ex) | Flourishing Assault or Flurry of Swings gunbreaker talent | These talents now stack with haste or similar effects that add extra attacks to a full attack. |
Heavy Armor Mastery (Ex) | — | The gunbreaker gains DR 2/- while in medium or heavy armor. This stacks with the damage reduction from armor made with Adamantine. |
Improved Ranged Combat Training (Ex) | Ranged Combat Training gunbreaker talent or Precise Shot feat, and Close Combat Shot gunbreaker talent | The gunbreaker gains Snap shot and Clustered Shots as bonus feats for his gun arm’s firearm attack even if he doesn't meet the prerequisites. If the gunbreaker has the lightning shot talent, it works with these feats and other feats that affects firearms. |
Improved Uncanny Dodge (Ex) | Uncanny Dodge class feature or gunbreaker talent | The gunbreaker can no longer be flanked. This defense denies an enemy the ability to gain a bonus on attack rolls by flanking him, unless the attacker has at least four more character levels than the gunbreaker does. |
Jagged Fangs (Ex) | Baring Fangs gunbreaker talent, Antagonize feat, Intimidate 10 ranks | The gunbreaker's presence and posture bestows fear to those who face him, granting him a circumstance bonus to Intimidate skill checks equal to half his gunbreaker level. In addition, anytime the gunbreaker drops a target below 0 HP with a gun arm, he can make a free Intimidate skill check on all targets who can see him within 30 feet to use his Antagonize feat against them. |
Light Armor Mastery (Ex) | Light Armor Training gunbreaker talent | The gunbreaker's movement speed increases by an additional 5 feet and he gains a +2 dodge bonus while in light or medium armor. |
Powerful Nebula (Su) | Nebula gunbreaker talent | Activating Blast Shield can be done as a swift or immediate action. If used as a move or standard action, the effects affect all allies adjacent to the target. |
Reaching Technique (Su) | Any Gun Arm Technique | The gunbreaker’s gun arm techniques have their respective range, cone or radius increased by 10 feet |
Sonic Break (Ex) | Ready to Rip, Ready to Tear, and Ready to Gouge gunbreaker talents | The gunbreaker’s critical hits can now Deafen the target for 1 round. He can only inflict the status effect once per critical hit. Multiple critical hits do not increase the duration. Prerequisites: The gunbreaker must have the ready to rip, ready to tear, and ready to gouge gunbreaker talents to select this advanced talent. |