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Table: Druid Archetypes

ArchetypePrerequisitesDescription
Animal ShamanThis type of druid focuses on calling the spirit of a specific animal, imbuing themselves with their strengths.
Feral ChildHumeSome youths, abandoned in the wilderness and then raised by animals, are so connected with their adoptive home and family that they become feral. Suspicious of civilized society, these foundlings often choose allegiance to the wild over their human forebears.
MooncallerVargA mooncaller is bound to the subtle influences of the ever-changing moon and its endless cycles from light to dark and back again.
Orc FuryOrcOrc furies combine a druid’s love of natural balance with a single-minded devotion to the welfare of the orc tribe.
Sahagin AdeptSahaginA sahagin adept dedicates herself to preserving the knowledge of the first sahagins and ensuring her people’s ancient connections to the natural world remain undisturbed. They serve as the keepers of the roots of the sahagin people and as their protectors.
Sky DruidSylphSome druids develop ties not to a particular landscape, but instead to the endless blue expanse of the skies. Such are the sky druids, who are more at home soaring through air than standing on the ground.
Swarm MongerSwarm mongers are unparalleled survivors, thriving on the filthy fringes of society. Whereas other druids commune with nature or even the spirit of a city, swarm mongers find beauty and strength in decay, and they draw their power from fungus, disease, and their own singular will to survive.
T-Rexaur WranglerA t-rexaur wrangler speaks for the spirit of prehistoric nature, even taking the form of great beasts of legend.
Terrain DruidSome druids are masters of the terrain they are most comfortable with. Their mastery of their chosen terrain can be frightening to some.
TreesingerElvaanElvaans live far longer than other common races, and a single elvaan may see whole empires rise and fall. Given the impermanence of the cultures around them, it’s small wonder that some elvaans turn to the timeless growth of nature for solace, finding allies among the great trees themselves, and even leading the forest’s plants into combat.
TreestriderSome druids are masters of the wild. Whether raised by apes or having some other link with simian creatures, these druids glide through the wilderness with ease.
Wild RiderWild riders, like many druids, form close bonds with their animal companions. In the case of wild riders, though, the druid and animal companion ride into battle together, acting as one entity to bring down their foes, their movements in perfect tandem and harmony. Each learns to anticipate the other’s actions, and the two move in concert.
Wilderness MedicWilderness medics know a variety of ways they can heal, supply and preserve a rebellion or similar movement without requiring any resources that might make them easier to track down.

Non-FF Archetypes

The following archetypes are based off of pop-culture references outside of Final Fantasy and may not fit within the theming of your campaign. Consult your DM before using them.

Table: Non-FF Druid Archetypes

ArchetypePrerequisitesDescriptionReference
ChloromancerThe chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. They harness these energies into recycling destructive magic to heal their allies.RIFT
NaturalistNaturalists has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft turrets that damage their opponents. Dark Ages of Camelot