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Moombas are what every shumi dreams of being, their physical forms surpassing their younger kin by far, in both stamina and cuteness. There are moombas that turn this unbridled energy they have into a ferocious weapon of momentum, somersaulting and cartwheeling fast enough that their hands and feet become blurred by movement.

The blur is an archetype of the black belt class, available only to moomba black belts.

Archetype Main Ability Scores:
The blur mainly focuses on DEX for martial combat and CON for her class features.

Archetype Feature Replacements:
1st Martial Cunning. 2ndAggression. 3rd Maneuver Training. 6thAggressive Assault. 9thBurst of Aggression. 13thAwesome Blow, Aggressive Onslaught. 19thImproved Awesome Blow.

Speedy (Ex)

At 1st level, a blur gains Run as a bonus feat. She loses the benefits of this feat when wearing medium or heavy armor, or carrying a medium or heavy load.

This ability replaces martial cunning.

Acceleration (Ex)

At 2nd level, the blur gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level the blur may select a weapon that can be used with Weapon Finesse from her unarmed strikes, weapons from the close warrior weapon group, and light, one-handed weapons with the “monk” special quality. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the blur from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The blur can select a second weapon at 11th level and a third at 19th level. When attacking with a two-handed weapon, the blur adds 1.5x her Dexterity modifier to damage, whereas an off-hand weapon only adds 0.5x her Dexterity modifier to damage.

This ability replaces aggression.

Fast Movement (Ex)

At 3rd level, the blur gains a +10 ft. enhancement bonus to her base land speed. She loses this speed bonus when wearing medium or heavy armor, or carrying a medium or heavy load. At 7th level, and every four black belt levels thereafter, this enhancement bonus increases by 10 ft.

This ability replaces maneuver training.

Accelerated Assault (Ex)

At 6th level, if a blur moves at least 10 feet during her turn before making an attack, she gains a +1 bonus to her next attack and damage roll. This bonus increases by 1 for every 10 feet of movement beyond the first 10 feet.

This ability replaces aggressive assault.

Cornering (Ex)

At 9th level, a blur may change direction once during a charge or run action. In addition, she no longer takes a penalty to AC from charging.

This ability replaces burst of aggression.

Rolling Pounce (Ex)

 At 13th level, when charging, a blur may leap at her foes. She may attempt a DC 20 (+5 for each attack for a full-attack) Acrobatics check to jump. If successful, she may make a full attack rather than a standard attack as part of her charge.

This ability replaces awesome blow.

Accelerated Onslaught (Ex)

At 13th level, when using accelerated assault, the blur applies the attack and damage bonus to all attacks she makes until the end of her turn. The bonus continues to increase if she can move during her full attack action in between attacks.

This ability replaces aggressive onslaught.

Improved Master’s Flurry (Ex)

At 19th level, a blur can make a fourth off-hand attack when using master’s flurry. This attack is made at a -15 penalty. In addition, she gains a +4 bonus to critical confirmation rolls when using master’s flurry.

This ability replaces improved awesome blow.

Blur