Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice, that choice must match similar choices made by the parent classes and vice-versa. The new classes presented here are all hybrids of two existing core or base classes.
Class | Description | HD | Skill Points | BAB | Fort Save | Ref Save | Will Save |
---|---|---|---|---|---|---|---|
Black Belt | Lacking the armor of the Warrior or the spiritualism of the Monk, Black Belts use their adaptability to their advantage. | d10 | 4 + Int modifier | Full | Good | Good | Bad |
Dancer | Combining the style of the Bard with the martial talent of the Monk, Dancers are agile fighters capable of inspiring allies and harming foes. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
Druid | Taking the animal compansionship of a beastmaster and the spellcasting and features of a geomancer, Druids get a variety of animal and plant spells and abilities that help them prosper. | d8 | 4 + Int modifier | 3/4 | Good | Bad | Good |
Fencer | Style and grace are all Fencers need to become as agile as a Thief but as powerful as a Warrior. | d10 | 4 + Int modifier | Full | Bad | Good | Bad |
Gunbreaker | Sturdy as a Knight, deadly as a Gunner, Gunbreakers break the mold as offensive melee gunslingers. | d10 | 4 + Int modifier | Full | Good | Good | Bad |
Ninja | Silent as a Thief, agile as a Monk, Ninjas are master assassins. | d8 | 6 + Int modifier | 3/4 | Bad | Good | Bad |
Samurai | Masters of the eastern weapons, Samurais are honorable warrior-monks. | d10 | 4 + Int modifier | Full | Good | Bad | Good |
Scholar | Scholars are skilled with two sets of magic. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Sword Saint | Defenses as a Knight and offenses as a Warrior, once Sword Saints have their weapons out, they’ve committed themselves to slaying their foes, and often do. | d10 | 4 + Int modifier | Full | Good | Bad | Good |