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Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don’t stack unless specified. If a class feature allows the character to make a one-time choice, that choice must match similar choices made by the parent classes and vice-versa. The new classes presented here are all hybrids of two existing core or base classes.

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
Black BeltLacking the armor of the Warrior or the spiritualism of the Monk, Black Belts use their adaptability to their advantage.d104 + Int modifierFullGoodGoodBad
DancerCombining the style of the Bard with the martial talent of the Monk, Dancers are agile fighters capable of inspiring allies and harming foes.d84 + Int modifier3/4GoodGoodBad
DruidTaking the animal compansionship of a beastmaster and the spellcasting and features of a geomancer, Druids get a variety of animal and plant spells and abilities that help them prosper.d84 + Int modifier3/4GoodBadGood
FencerStyle and grace are all Fencers need to become as agile as a Thief but as powerful as a Warrior.d104 + Int modifierFullBadGoodBad
GunbreakerSturdy as a Knight, deadly as a Gunner, Gunbreakers break the mold as offensive melee gunslingers.d104 + Int modifierFullGoodGoodBad
NinjaSilent as a Thief, agile as a Monk, Ninjas are master assassins.d86 + Int modifier3/4BadGoodBad
SamuraiMasters of the eastern weapons, Samurais are honorable warrior-monks.d104 + Int modifierFullGoodBadGood
ScholarScholars are skilled with two sets of magic.d64 + Int modifier1/2BadBadGood
Sword SaintDefenses as a Knight and offenses as a Warrior, once Sword Saints have their weapons out, they’ve committed themselves to slaying their foes, and often do.d104 + Int modifierFullGoodBadGood