As a white mage gains experience, she learns a number of talents that assist her in manipulating spells and other forms of magic. At 2nd level, and every two levels thereafter, a white mage gains one mage talent. A white mage cannot select an individual talent more than once. Talents marked with an asterisk add effects to a white mage’s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.
Table: Mage Talents (White Mage)
Mage Talent | Prerequisites | Benefits |
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Arcane Builder (Ex) | — | The white mage has an exceptional understanding of the theory behind creating magical items. She can select one type of magic item (potions, wondrous items, and so on); she creates items of this type 25% faster than normal, and gains a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type. She may select this talent multiple times; its effects do not stack. Each time she selects this talent, it applies to a different type of magic item. |
Blessing (Su) | White Mage 6, Lay on Hands class feature | The white mage gains one blessing from the paladin’s 3rd-level blessing list. At 12th level, the white mage gains one blessing from the paladin’s 6th-level blessing list. At 18th level, the white mage gains one blessing from the paladin’s 9th-level blessing list. The white mage uses her white mage level as her paladin level for blessings. |
Boisterous Healing (Su) | White Mage 4, Vigor mage talent | Anytime a white mage casts a healing spell that overheals a creature, any excess healing over the creature's max hit points are temporary hit points that last for 1 minute (to a max of its class level or hit dice). This does not stack with any other forms of temporary hit points. |
Buckler Mage (Ex) | — | The white mage reduces the Spell Failure Chance to 0% when wielding a buckler. |
Channel Holy Energy (Su) | White Mage 4, Lay on Hands class feature, Worship Good Deity, Must be Good-Aligned | The white mage gains the supernatural ability to channel holy energy like a good-aligned cleric. Using this ability consumes two users of her lay on hands ability. A white mage uses her level as her effective cleric level when channeling holy energy. This is a Charisma-based ability. |
Defensive Feedback (Su)* | — | Rather than dissipate damaging energy, the white mage can redirect some of it back to its source. When an enhancing spell the white mage casts prevents damage (with damage reduction or energy resistance), if the attacking creature is within 30 feet of the protected creature, the foe takes 1d6 points of damage (of the same element or damage type that was prevented) for every 10 points of damage prevented. |
Empowered Magic (Su) | — | The white mage can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the MP cost or the level of the spell. |
Extended Magic (Su) | — | The white mage can cast two spells per day as if they were modified by the Extended Spell feat. This does not increase the MP cost or the level of the spell. |
Faith Magic (Su) | Able to cast 3rd-level spells | The white mage selects one spell granted by a domain belonging to the god she worships. This spell must be at least 2 levels lower than the highest-level white mage spell she can cast. Once per day, she can cast this spell as a spell-like ability. This talent can be selected more than once. Each time it is selected, she can either gain 2 additional uses of a spell-like ability from this talent or a new domain spell. |
Familiar (Ex) | Caster Level 2nd. Must be chosen at 2nd level. | The white mage who selects this talent gains the Familiar feat. |
Healing Spell (Su)* | — | As a free action, the white mage adds an element of extra healing energy to any healing spell she is casting. Affected targets gain Fast Healing equal to the level of the spell for a duration of 1 round + her Wisdom modifier. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier. |
Idealize (Su)* | White Mage 10 | In her quest for self-perfection, the white mage has discovered a way to further enhance herself and others. When an enhancing spell the white mage casts grants an enhancement bonus to an ability score, that bonus increases by 2. At 20th level, the bonus increases by 4. |
Improved Enhancements (Ex)* | — | When the white mage casts an enhancement spell, its highly effective on the first round. During the first round that the enhancement spell was cast, the effects are doubled. She may use this ability three times per day. |
Innate Spell (Sp) | White Mage 6 | The white mage learns to cast a small number of spells without spending magic points. A white mage may select one white magic spell that is at least 2 spell levels lower than his highest spell level he may cast. He may now cast this spell once per day as a spell-like ability without needing to spend MP. The caster level for this spell is equal to the white mage’s caster level. This talent may be selected multiple times allowing the white mage to use this talent an additional time per day each time. |
Lorekeeper (Ex) | — | Instead of encyclopedic knowledge, the white mage learned most of her information through the wisdom of elders, her sect, and nature itself. The white mage may use her Wisdom modifier instead of her Intelligence modifier on all Knowledge checks. |
Mage Training | — | The white mage may select an item creation or metamagic feat. The white mage must still meet all prerequisites for a bonus feat, including caster level minimums. This talent may be taken more than once. Each time, a different feat must be selected. |
Reach Magic (Su) | — | The white mage can cast two spells per day as if they were modified by the Reach Spell feat. This does not increase the MP cost or the level of the spell. |
Reserve Training | — | The white mage may select a Reserve feat as a bonus feat. The white mage must still meet all prerequisites for this bonus feat. |
Silent Magic (Su) | — | The white mage can cast two spells per day as if they were modified by the Silent Spell feat. This does not increase the MP cost or the level of the spell. |
Spell Focus | — | The white mage may select a school of magic, she gains Spell Focus as a bonus feat for that school. The white mage must still meet all prerequisites for this bonus feat. |
Spell Guard (Su)* | — | Whenever the white mage casts a spell with a casting time of 1 standard action, she may instead cast it as a full round action. The white mage channels some of the energy of the spell into a defensive shield around her, giving her a deflection bonus to her AC equal to the level of the spell being cast. This bonus lasts until the beginning of the white mage’s next turn. |
Spell Lore (Ex) | — | The white mage adds her level to all Spellcraft checks made to identify a spell being cast. (This is most often useful when attempting to counterspell.) |
Spell Restraint (Su)* | — | Whenever the white mage cast a spell with an area described as a radius, she may decide to make the radius smaller. She may reduce the radius down by any number of 5-foot increments, to a minimum of a 5-foot-radius. |
Spell Sage (Ex) | — | When the white mage attempts a Use Magic Device check to cast a spell from materia, she gains a +4 competence bonus to the check. |
Still Magic (Su) | — | The white mage can cast two spells per day as if they were modified by the Still Spell feat. This does not increase the MP cost or the level of the spell. |
Surecast (Su) | — | The white mage exercises caution when in danger, casting her spells with more care. While in a threatened square, she may choose to spend a full-round action to cast a spell, with a casting time of standard action or less. Doing so allows her to cast the spell without needing to cast defensively. Prerequisite: The white mage must have the Combat Casting feat to select this talent. |
Think on It (Ex) | — | One per day, the white mage can re-attempt any previously failed Knowledge check. On this attempt, she adds a +5 competence bonus on the check. At 10th level, this bonus increases to +10. |
Turn Undead (Ex) | Lay on Hands class feature | Whenever the white mage uses her lay on hands ability to inflict damage on undead, any undead touched must make a Will save (DC 10 + half of the white mage’s level + her Wisdom modifier) against this ability or it flees from the white mage for a duration of 1 round + her Wisdom modifier. |
Vigor (Su)* | — | As a free action, the white mage adds temporary hit points to any healing spell she is casting. Affected targets gain 2 temporary hit point per level of the spell for a duration 1 round + her Wisdom modifier. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier. |
Advanced Mage Talents (Ex or Su)
At 12th, and every two levels thereafter, a white mage learns further talents to assist her in manipulating spells and other forms of magic. She may choose one of the following advanced mage talents in place of a mage talent. Talents marked with an asterisk add effects to a white mage’s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.
Table: Advanced Mage Talents (White Mage)
Advanced Mage Talent | Prerequisites | Benefits |
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Augment Spell (Ex)* | — | Any spell the white mage knows that has a variable that increases by caster level which has a maximum, that maximum is increased by the equivalent of one additional caster level. Thus, a white mage with this talent heals a maximum of 1d6+6 hit points with cure, and deals a maximum of 11d4 holy damage with holy. |
Effortless Healing (Ex) | — | The white mage has learned to cast healing spells with minimal effort. She may cast such spells without provoking attacks of opportunity. This ability applies only to healing spells that she casts as a white mage, not to those that she may have by virtue of levels in another class. |
Healing Hands (Ex) | — | Whenever a white mage casts a spell that cures hit point damage, she adds her Wisdom modifier as an Insight Bonus to the amount of damage healed. |
Gift of Healing (Su) | Lay on Hands class feature | The white mage can infuse an item with her healing powers as full-round action. The item can contain a single use of the lay on hands class feature. When filled with this magic, it begins to glow with a pearly white light. The wearer of the item can order it to release its energy as a standard action. This acts identically to receiving the effect of lay on hands directly from the person who channeled it, including any blessings they had at the time. While a item contains a use of lay on hands, the white mage cannot recover it. |
Immortality (Ex) | White Mage 20 | The white mage discovers a cure for aging, and from this point forward, she takes no penalty to her physical ability scores from advanced age. If she is already taking such penalties, they are removed at this time. |
Mage Counter (Su)* | Able to cast Dispel spells | When the white mage uses dispel to counterspell, she gains a +4 competence bonus to her dispel check. |
Mark of Light (Su)* | — | Enemies affected by the white mage's light spells must make a Will save (DC = 10 + Spell Level + Wisdom modifier) or gain a Mark of Light for 1d6 rounds. If an ally of the white mage (not including themselves) hits a creature bearing a Mark of Light with a melee or ranged attack, that creature takes 2d4 points of additional holy damage and takes a -2 penalty to all saving throws for a number of rounds equal to half the white mage's Wisdom modifier. The Mark of Light is then removed from the creature. |
Maximized Magic (Su) | — | The white mage can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the MP cost or the level of the spell. |
Protective Ward (Su)* | — | Whenever you cast an enhancement spell, you or an ally within 30 feet gains a +2 sacred bonus to AC for a number of rounds equal to the level of the spell cast. |
Quickened Magic (Su) | — | The white mage can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the MP cost or the level of the spell. |
Return to Life (Su) | Ability to cast Raise spells | When resurrecting dead creatures, the white mage doubles the time limit of that spell for how long the creature may have been dead. |
Spell Diligence (Su)* | — | As a free action, the white mage may focus all her attention on casting a single spell. Only spells with a casting time of 1 standard action and a range of personal or touch may be cast in this way. The white mage adds her level to any concentration check made to cast a spell when using spell diligence. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier. |
Staff-Like Wand (Ex) | Craft Staff feat | The white mage’s research has unlocked a new power in conjunction with using a wand. Similar to using a magic staff, she uses her own Wisdom score and relevant feats to set the DC for saves against spells she casts from a wand, and she can use her caster level when activating the power of a wand if it’s higher than the caster level of the wand. |
Twincast (Ex)* | — | Once per day, the white mage may cast two spells as a standard action, but the combined MP cost cannot exceed her caster level. The two spells must have the same casting time and if they have a target, the targets for the spells may be different. |