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Templars serve the militant arm of a church, ready to stand guard over the religion’s holy places and to be its swift, avenging arm against those who resist its truth.

The templar is an archetype of the white mage class.

Archetype Main Ability Scores:
The templar mainly focuses on STR/DEX for martial combat and WIS for their class features and spellcasting.

Archetype Feature Replacements:
1st – BAB, MP Pool, Spells, Weapon and Armor Proficiency, White Magery. 3rdDivine Caress. 4thDivine Seal. 5thWhite Magery. 9thWhite Magery. 10thDoublecast. 11thDivine Veil. 13thWhite Magery. 17thWhite Magery.

Weapon and Armor Proficiency

Templars are proficient with all simple weapons and 1 martial weapon of her choice. She is also proficient with light armor, medium armor, and shields (except tower shields).

Limited Spellcasting

A templar loses access to 7th through 9th level spells and has a lower Base MP as noted below.

Table: 3/4th MP Progression

LevelBase MPSpell Level
1st21st
2nd31st
3rd41st
4th52nd
5th62nd
6th82nd
7th103rd
8th133rd
9th163rd
10th204th
11th244th
12th294th
13th345th
14th395th
15th455th
16th516th
17th576th
18th646th
19th716th
20th796th

Martial Prowess

A templar’s base attack bonus increases by one step (from 1/2 BAB to 3/4 BAB). Also increases templar’s hit dice from d6 to d8.

Bonus Feat

A templar gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). The templar may treat her white mage level as her base attack bonus and as her warrior level when selecting combat feats. These bonus feats must be chosen from the following list: Armor FocusHeavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Shield Ward, Tower Shield Proficiency, and Weapon Focus.

At 10th level, a templar may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus, Improved Critical, Improved Shield Focus, Shield Slam, Shield Specialization, and Weapon Specialization.

At 15th level, a templar may also choose from the following feats: Greater Shield Specialization and Greater Weapon Specialization.

This ability replaces white magery.

Armored Mage (Ex)

At 3rd level, normally, armor heavier than light armor interferes with a spell-caster’s gestures, which can cause spells to fail if those spells have a somatic component. A templar’s limited focus and specialized training, however, allows her to avoid spell failure so long as she sticks to light armor and light shields. This training does not extend to medium armor or to heavy shields. This ability does not apply to spells gained from a different spell-casting class. At 7th level, a templar learns to use medium armor with no chance of spell failure. At 10th level, a templar learns to use heavy shields with no chance of spell failure.

This ability replaces divine caress, divine seal, and divine veil.

Legion’s Blessing (Su)

At 10th level, a templar gains the ability to confer beneficial spells quickly to a large group of allies surrounding the templar. As a full-round action, the templar may confer the effects of a single harmless enhancing spell with a range of touch or ranged touch and a casting time of standard or less to a number of creatures equal to half her white mage level and within 10 feet of the templar. Using the legion’s blessing expends the MP of the spell, but it also requires the templar to spend 3 additional MP without increasing the spell level. The templar can use this ability a number of times equal to 3 + her Wisdom modifier.

This ability replaces doublecast.

Templar