Agent | — | Masters of espionage and disguises who travel the world in search of information. They are well known for keeping a woman–or several–in every port. |
Assassin | — | A thief undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared killers. |
Bounty Hunter | — | Whether tasked with bringing in wanted criminals or paid to drag debtors back to their loan sharks, bounty hunters are valued for their ability to capture targets alive. |
Deadly Courtesan | — | Skilled at manipulation and diversion, the deadly courtesan builds up those around her and periodically takes them down. She can be a spy, entertainer, assassin, bodyguard, or just an intimate to someone who needs it most. |
Festivalist | — | Festivalists train their miniature minions to perform acts of larceny and often hide their true talents behind theatrical sideshows. |
Filcher | — | A filcher steals valuables without their owners even realizing it. Whether cutting purses in the midst of combat or replacing prized items with fakes under the noses of their owners, the filcher is the master of the quick and quiet steal. |
Keyblade Master | — | Adept at infiltration, trap removal, and lock picking, keyblade masters prey on the homes of the wealthy and forgotten tombs alike. Such riches are guarded with vicious traps and hazards, but the devious mind of the keyblade master allows her to find such dangers and avoid them. |
Knife Master | Tonkin | Some tonkins focus upon their tonberry aspects to wield a knife with mastery. The knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In its hands, daggers and other similar light blades become truly deadly instruments. |
Merchant | — | The merchant is the thread that binds the underworld together. He is the buyer and seller of illegal goods, the middle man for contract thieves, and the heart and soul of the black market. Many of the world’s most powerful thieves guilds started out as just a merchant and his contacts. Some merchants keep their identities a secret, letting underlings handle the day-to-day activities as the merchant himself hides in the shadows. Some are actually merchants, selling stolen merchandise at prices the more honest merchants could never match. Some are even nobles, using underworld connections to sabotage their rivals and keep their coffers full. Whoever they may be, the truth is always the same: If a merchant can’t find it for you, it cannot be found. |
Prowler | Palico | Most cat-sized creatures, regardless of their level of intellect or ability to reason, are at a significant disadvantage in combat due to the simple fact that without reach, these little creatures expose themselves to attack when they fight. Palicos have mastered the tactic of lunging with sudden ferocity, allowing them to exploit their size as an advantage rather than a detriment. |
Raptor | — | Skilled at tracking down targets, raptors are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Raptors spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers. |
Rogue | — | Rogues are experts in misdirection, stealth, and killing. Their dirty tricks leave enemies sick and limping. They are never where anyone expects them to be and they specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the rogue is safely away. |
Saboteur | — | Some thieves are not content with just disabling traps—they love to build them, finding a captivating beauty in the turning of gears and the slither of ropes over pulleys. The saboteur may have started out putting together traps in order to better understand how to disable them, but for most, it’s long since gone beyond that—they now relish the challenge of creating the perfect combat machine. |
Skulking Slayer | — | Pushed into a life of crime by the society around them, skulking slayers gravitate toward criminal activities that suit them best. These thieves leave subtle tactics and finesse to others, and rely on brute strength and thuggery when they go about making mischief. Skulking slayers have turned the use of raw strength and surprise into an art form. |
Sky Pirate | — | Thugs and cutthroats in every city lay claim to the title “pirate,” but actually making a fortune through piracy is no easy task. A sky pirate, however, has mastered every aspect of larceny in the high skies. His network of contacts tells him when a particularly valuable cargo is shipping out. After a flawless ambush, he swings aboard the target airship on a rope, rapier in hand. Once he and his shipmates have overpowered the prize vessel’s crew, they liberate the cargo and make their escape. |
Spellthief | — | Most thieves are known for being cutpurses who steal material wealth, but these thieves who pursue a profession of skullduggery can steal something far more valuable than their target’s gil: they steal their magic. |
Street Magician | — | Not all who study magic do so in academies and universities. Some master the elusive art by sharing secrets on the street, learning as much from grit and determination as others would from scrolls and spellbooks. Street performers, runaways from magic academies, or simply orphans with the knack, these street magicians study their simple tricks relentlessly. ‘Trained’ mages may scoff at these simple magic-users and their street-trained magic, but a street magician knows better. By focusing their practice, these magic-users learn tricks and shortcuts that their more “trained” contemporaries could never master. They may not have the technical knowledge of the full spellcaster, but woe be to those who cross a street magician and her magic. |
Thug | Seeq | Some seeq steal with finesse, their victims only discovering the crime when the thief is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what he wants by the promise of force, and has no problem making good on that promise as needed. |
Time Bandit | — | The time bandit does just what her name suggests—she steals bits of time. Mostly she steals boring, unneeded time from her own future, saving tiny split-seconds she can use to make her life easier in the present. As her powers grow, the time bandit can learn to manipulate bigger slices of time, giving her more options to enhance her actions or even alter the timeline of enemies and allies alike. Most of the time bandit’s effects are subtle to outside observers, seeming to be more good fortune and preternatural speed than control over time. But it’s clear to anyone who seen a time bandit dash past a charging horse, leap onto a narrow ledge, and flip over a guard’s crossbow bolt that a time bandit has some kind of temporal power. |
Treasure Hunter | — | A treasure hunter is a discoverer of ancient secrets. They are the expert tomb-robbers, crypt-raiders, and cave-delvers who seek the treasures of lost civilizations and the power such treasures bring. Forgotten artifacts and lost mysteries are the prizes these explorers seek, and those who covet such antiquities will pay heavily for the services of a skilled treasure hunter. |
Trickster | — | The trickster combines her sharpened wit with minor arcane powers of charm and persuasion. She uses her talents to spin convincing lies, riddles, and stories. |