Animist | — | Allies are one of the most valuable assets to have on any battlefield. While most would-be adventurers and gallant heroes must seek out comrades, the few choose instead to make one. Sometimes accidentally, sometimes with intent, a person may find within themselves the spark of creation, animating their constructed companions almost instinctively. These creators, known as animists, form a close bond with their companion, their magical essence fueling and empowering the construct. This bond is not one of master and servant, however; animists and companions fight as equals, supporting each other and their allies against all odds. |
Daemonic Flayer | Kindred | Some kindred magi can tap the dark energy of their daemonic blood to enhance their arcane and combat talents. By physically carving away their tainted flesh, they can use its dark energies to enhance their powers, call forth weapons from thin air, and bypass enemies’ strongest defenses. |
Elemental Knight | — | Elemental knights are born with elemental energies surging through their blood and discover the secret of reconciling and focusing this primal power into the arcane. |
Generalist | — | Some red mages specialize in a certain area of their abilities, generalists don’t. They focused on adapting to the situation at hand. |
Ishgardian Heretic | Syricta | By drinking the blood of dragons, the syricta can become more of hulking draconic humanoids. |
Mystic Knight | — | A warrior who has studied ways to imbue his blade with deadly magics. The mystic knight is a highly-trained fighting force, wielding both the martial and the arcane hand in hand. Often raised from a young age to master this unique fighting style, along with rigorous study, they are often respected among their peers for their dedication to their craft. |
Outfitter | — | Some adventurers pay the most attention to their weapons or armor, but others know the true value of the saying “the clothes make the man.” These perceptive individuals fully appreciate a proper ensemble outfit, and are able to imbue their garments with enhancements and enchantments. The most talented of these outfitters make use of a magical item to maximize the effectiveness of their wardrobe, and will never lack for options so long as they have their garment grid. |
Paradigm Shifter | — | Sometimes it is not enough to be a conquering warrior, a champion of all that’s right, an experienced sellsword, or an elite foot soldier. Sometimes the circumstances require a solid commander of soldiers and situations. Sometimes the circumstances demand a paradigm shifter. They inspire trust in those they lead. They earn that trust by slogging through harsh landscapes, dangerous battlefields, and haunted catacombs along with those under their command. With a look, they can see where to best deploy their resources or come up with a sneaky ruse to fool their enemies. A paradigm shifter has a tactician’s mind, a cartographer’s overview of the disputed landscape (or dungeon warren), and a way with words that can inspire battle-hardened fighters to give it their all when melee breaks out. |
Red Warrior | — | Red warriors trade in spellcasting for mastery of their arcane pool and protecting others. |
Reserve Mage | — | Reserve mages are red mages who trade in spellcasting for mastery of reserve feats. |
Ruby Archer | — | If the red mage is a balanced blend of swords and sorcery, the ruby archer is its ranged complement. Mixing martial prowess with magic at a distance, these jacks-of-all-trades are rarely outclassed in a shooting match, boosting the strength of their precision strikes with magery. |
Ruby Fist | — | Practitioners of this martial art, powered by arcane magic, channel magic through their fists. |
Ruby Magister | — | There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The ruby magister is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the ruby magister at the pinnacle of his art, the ruby magister becomes a blur of steel and magic, a force that few foes would dare to stand against. |
Ruby Wizard | — | The red mage trades in his martial talent for the art of mastering black and white magic. The red mage uses his brains over his brawn to defeat his enemies. |
Shield Mage | — | This red mage has learned how to cast spells from behind the safety of a shield. |
Spellblade | — | A spellblade can manifest a ghostly blade of force that can be used as an off-hand weapon. |
Spell Dancer | Elvaan | The strong emphasis on mages within elvaan culture influences how even non-mage elvaans see themselves. Many elvaan mages do not consider themselves masters of a blend of martial and magical talents, but rather a sub-category of mages who study the effect of physical movement and techniques upon spellcasting ability. They believe their ability to cast spells while fighting is an outgrowth of the concept of the “spell dance,” which itself is just another kind of magery. |
Vermilion Duelist | — | A weapon in hand, their magic guided by their magic crystal medium; these red mages adept themselves to fighting in the fray with strength to contend even with knights, though their magic is weakened, causing them to rely on their crystal medium to unleash their magic. |