The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles.
The master of many styles is an archetype of the monk class.
Archetype Main Ability Scores:
The master of many styles mainly focuses on STR/DEX for martial combat and CON for their class features.
Archetype Feature Replacements:
1st – Flurry of Blows, Flying Kick. 2nd – Monk Talent. 4th – Style Flexibility. 6th – Monk Talent. 10th – Monk Talent. 14th – Monk Talent. 18th – Monk Talent. 20th – Perfect Self.
Fuse Style (Ex)
At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.
At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. He gains a bonus on attack rolls equal to the number of styles whose stances he currently has active. Furthermore, he can enter up to three stances as a swift action.
At 15th level, the master of many styles can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool.
This ability replaces flurry of blows.
Bonus Feat
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles’ feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time he changes styles, he can also change these wildcard style slots.
This ability replaces flying kick and a monk talent gained at 2nd, 6th, 10th, 14th, and 18th level.
Stunning Fist (Ex)
At 4th level, the master of many styles gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites.
At 8th level, and every 4 levels thereafter, the master of many styles gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.
At 8th level, he can choose to make the target fatigued.
At 12th level, he can make the target sickened for 1 minute.
At 16th level, he can make the target staggered for 1d6+1 rounds.
At 20th level, she can paralyze the target for 1d6+1 rounds.
The master of many styles must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.
This ability replaces style flexibility.
Perfect Style (Ex)
At 20th level, a master of many styles can have the stances of five style feats active at once, and can change those stances as a free action.
This ability replaces perfect self.