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Some bards wish to be more than simple artists, aiming for a dream lifestyle of fame, party and easy money; but while there are as much kinds of rockers than there are of domains of performance, they always know how to impress and make themselves unforgettable.

The rocker is an archetype of the bard class.

Guitar

A rocker begins play with a masterwork guitar as part of his starting equipment.

Toasty (Ex)

At 2nd level, a rocker is naturally impressive, either by fame or by always improving it’s iconic, emblematic personality; some adopt heavy make-up, a recognizable piece of clothing, inimitable moves during performance, strange piercings, a unique voice, excentric looks and attitude… which helps them getting more and more famous and influence people. The rocker adds half his bard level to Intimidate and Perform checks.

This ability replaces well-versed.

Metal is Heavy (Ex)

At 2nd level, a rocker’s expertise allows him to use a music instrument as a weapon, or modify a weapon to be used as a music instrument. These are all one-handed weapons, considered as a heavy pick, a warhammer, a longsword, or a battleaxe, depending both on the weapon chosen and the kind of damage they deal, and the instrument the rocker wishes to use or simulate. This ability assumes a different shape depending on the instrument used and the way it is wielded: a rocker may use his violin’s bow as a slashing weapon, a guitar as a bludgeoning weapon, a flute as a piercing weapon, etc.

A rocker is proficient with these weapon-instruments, and with instruments used as weapons. If the instrument is composed of several parts, like a drum with its drumsticks, each part must be enhanced separately if the rocker wishes to use them as weapons. Thus, a rocker using a violin’s bow as a weapon may enhance it, but this enhancement would not apply to the instrument itself used as a bludgeoning weapon. The rocker needs not to pay the masterwork quality for an instrument several times, it applies to every part of it.

This ability replaces versatile performance.

Burning Spotlights (Su)

At 4th level, when a rocker performs a bard song that deals damage, he may replace the song’s normal damage with fire damage or split the song’s damage so that half of it is the normal damage type and half is fire damage. Also, whenever he inflicts or creates an effect inflicting non-elemental damage, he may add 1 point of fire damage per non-elemental damage dice rolled.

Bardic Performance

A rocker gains the following type of bardic performance:

Gather Crowd (Ex): At 6th level, the rocker is skilled at drawing an audience to his performances. If he is in a settlement or populated area, he can shout, sing, or otherwise make himself noticed in order to attract an audience to his impromptu stage. The size of the crowd depends on the local population, but typically is a number of people equal to 1/2 the bard’s class level × the result of the bard’s Perform check. The crowd gathers over the next 1d10 rounds. If the rocker fails to engage the crowd (such as by performing, kissing babies, trying to use fascinate, and so on), it disperses over the next 1d10 rounds.

This ability replaces suggestion.

Shining Star (Su): At 9th level, the rocker has learned how to focus attention on himself so thoroughly that even the presence of danger does not distract his adoring crowd. When using fascinate, a target making a save to break the effect because of a potential threat takes a –4 penalty on that save, and even obvious threats require a save rather than automatically breaking the effect. Creatures affected by the bard’s fascinate ability ignore the shaken condition.

This ability replaces inspire greatness.

Immortal Fame (Ex): A rocker of 20th level or higher becomes matter for legends. The rocker’s life expectancy becomes the higher for his race. Should he die, the rocker would come back as a ghost to keep performing, usually in a place of great importance to him, or as a trace in people’s hearts; even if no one is present or the place doesn’t exist anymore as it was at that time. If slain, the ghost of a rocker comes back after 1d4 days, as long as at least one person in the world remembers him.

This ability replaces deadly performance.