Archer | Patient and accurate, Archers are masters of the bow and crossbow. | d8 | 6 + Int modifier | 3/4 | Bad | Good | Bad |
Bard | Performance artists of the highest caliber, Bards’ songs buff allies and hamper foes. | d8 | 6 + Int modifier | 3/4 | Bad | Good | Good |
Beastmaster | Beastmasters seek a return to the simple ways of nature, and by tooth and claw, they will attain it. | d10 | 4 + Int modifier | Full | Good | Good | Bad |
Black Mage | Black Mages seek nothing less than mastery over magical destruction and enfeeblement. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Dragoon | Much like the dragons whose names are similar to theirs, Dragoons can be found soaring through the sky, not via wing power, instead with jump power. | d10 | 4 + Int modifier | Full | Good | Good | Bad |
Knight | Knights are noble soldiers whose shield arm, once placed between their foes and allies, will not be moved. | d12 | 4 + Int modifier | Full | Good | Bad | Good |
Monk | Monks are thoughtful unarmed fighters that have learned to tap into the Ki around them. | d12 | 4 + Int modifier | Full | Good | Bad | Bad |
Red Mage | Jacks of all trades but masters of none, Red Mages will make sure that your victory will be achieved with style. | d8 | 6 + Int modifier | 3/4 | Good | Bad | Good |
Thief | Quick in hand, foot, and mind, Thieves will keep your enemies on their toes. | d8 | 8 + Int modifier | 3/4 | Bad | Good | Bad |
Warrior | Masters of martial prowess, Warriors of the party cannot be stopped once they pick up their chosen weapon. | d10 | 4 + Int modifier | Full | Good | Bad | Bad |
White Mage | White Mages specialize in magic to help the party, whether heals or empowerments. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |