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SirenIrresistible songstress who beguiles eyes and ears alike.

STARTING STATISTICS

Size: Medium; Speed: 30 ft.; AC: +1 natural armor; Attack: slam (1d6), kick (1d4); Ability Scores: Str 12, Dex 15, Con 12, Int 12, Wis 12, Cha 16; Special Qualities: Water immunity.

7TH LEVEL ADVANCEMENT

Size: Large; Reach: 10 ft; AC: +2 natural armor; Attack: slam (1d8), kick (1d6); Ability Scores: Str +2, Dex -2, Con +2, Cha +4

Limit Break (Su)

At 1st level, Siren receives the Limit Break (Lunatic Voice).

Lunatic Voice (Su): Siren sings a dazing song, silencing all nearby enemies. Enemies within 30 feet of the avatar take 1d6 points of water damage per summoner level and are silenced, with a successful Will save (DC 10 + half of the summoner’s level + Siren’s Charisma modifier) for half damage and to negate the Silence status effect.

Aqua Kick (Ex)

At 2nd level, every 1d4+1 rounds as a standard action, Siren’s kick washes over on her enemy. Siren makes a kick attack, if she hits, she adds 1d6 points of water damage.

Water II (Sp)

At 4th level, Siren is able to cast Water II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.

Kickline Dance (Ex)

At 6th level, every 1d4+1 rounds as a standard action, Siren can glide her leg around, causing a torrent of water against her foes. All creatures within a 15-ft.-cone take damage equal to 3 times her kick damage unless they make a Reflex save (DC 10 + half of the summoner’s level + Siren’s Dexterity modifier) for half damage.

Mesmerizing Voice (Su)

At 8th level, Siren sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of Siren must make a Will save (DC 10 + half of the summoner’s level + Siren’s Charisma modifier) or be charmed for 1 minute. This consumes 4 MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Waterga (Sp)

At 10th level, Siren is able to cast Waterga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.

Water Shield (Su)

At 12th level, Siren grants nearby allies a powerful watery bubble. All allies get the effect of Water Breathing and Freedom of Movement, as per the spells, for 1 minute per summoner level. Allies must be within 30 feet of Siren at the time she uses this ability to be affected. This consumes 5 MP from the summoner. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Bubble Buffet (Su)

At 14th level, every 1d4+1 rounds as a standard action, Siren shoots out a wave of magical bubbles that disperse in a 30-ft.-cone. All enemies within the area of effect take 5d4 points of water damage and must make a Reflex save (DC 10 + half of the summoner’s level + Siren’s Charisma modifier) for half damage. This ability also removes one magical effect from each target like the Dispel spell.

Seamantle (Sp)

At 16th level, Siren is able to cast Seamantle like the spell. This is a spell-like ability and consumes 8 MP from the summoner.

Hysteric Assault (Ex)

At 18th level, every 1d4+1 rounds as a full-round action, Siren attacks three times with her slam attack with a -5 penalty and gains half of the damage done as healing to herself.

Clarsach Call (Su)

At 20th level, every 1d4+1 rounds as a full-round action, Siren screams out a wave of watery sonic distortions which has a 50-ft.-radius. Any creature within the area of effect takes 15d8 points of water damage and must make a Reflex save (DC 10 + half of the summoner’s level + Siren’s Charisma modifier) to receive half damage.

Siren