Many summoners can communicate with any one fayth to establish a mental link with them, enabling them to then summon the fayth’s aeon. These summoners are called Fayth Dreamers.
The fayth dreamer is an archetype of the summoner class.
Summon Aeon (Su)
At 1st level, a fayth dreamer can summon a powerful aeon creature called an Aeon. They are formed from raw ectoplasm. Aeons are the physical realization of the fayth’s dreams. The fayth communicate with fayth dreamers who pray to them, and establish a mental link between the fayth and the fayth dreamer. Using this link, the fayth gives their dream a physical form: an aeon. Aeons are powerful creatures only a fayth dreamer can use in battle. Aeons act as directed by their creators. As a free action, an aeon’s fayth dreamer can direct the aeon to attack particular enemies, use specific tactics or powers, perform other actions, or do nothing at all. The aeon does exactly what its fayth dreamer directs it to do. A fayth dreamer’s aeon counts as an avatar for the purposes of feats and class features.
An aeon generally appears as an animate clump of ectoplasm with a vaguely humanoid shape, but the fayth dreamer can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “aeon sculpture” is determined by a Craft (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates an aeon that looks like an accurate portrayal of that creature type; a result of 30 or higher creates an aeon that looks like a specific individual. No matter how high the Craft (sculpting) check result, though, an aeon’s appearance can’t hide the otherworldly material from which it is formed.
An aeon has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be healed by spells or healing effects.
Special Abilities: Every time an aeon is created, the fayth dreamer can choose to apply one special ability to the aeon (see below).
Table: Aeon Base Statistics
Class Level | HD | BAB | Saves | Skills | Feats | Special |
---|---|---|---|---|---|---|
1st | 1 | +1 | +0 | 4 | 1 | Darkvision, link |
2nd | 2 | +2 | +0 | 8 | 1 | Evasion |
3rd | 3 | +3 | +1 | 12 | 2 | Advancement |
4th | 3 | +3 | +1 | 12 | 2 | — |
5th | 4 | +4 | +1 | 16 | 2 | Ability score increase, Advancement |
6th | 5 | +5 | +1 | 20 | 3 | — |
7th | 6 | +6 | +2 | 24 | 3 | — |
8th | 6 | +6 | +2 | 24 | 3 | — |
9th | 7 | +7 | +2 | 28 | 4 | Advancement |
10th | 8 | +8 | +2 | 32 | 4 | Ability score increase |
11th | 9 | +9 | +3 | 36 | 5 | Advancement |
12th | 9 | +9 | +3 | 36 | 5 | — |
13th | 10 | +10 | +3 | 40 | 5 | — |
14th | 11 | +11 | +3 | 44 | 6 | Improved Evasion |
15th | 12 | +12 | +4 | 48 | 6 | Ability score increase, Advancement |
16th | 12 | +12 | +4 | 48 | 6 | — |
17th | 13 | +13 | +4 | 52 | 7 | Advancement |
18th | 14 | +14 | +4 | 56 | 7 | — |
19th | 15 | +15 | +5 | 60 | 8 | — |
20th | 15 | +15 | +5 | 60 | 8 | — |
- Class Level: The character’s summoner level. The summoner’s class levels stack with levels of any other classes that are entitled to an aeon for the purpose of determining the aeon’s statistics.
- HD: This is the total number of 10-sided die (d10) Hit Dice the Aeon possesses. No Constitution modifier is applied to the Aeon’s hit points. The Aeon gets bonus hit points depending on its size: Small 10 HP, Medium 20 HP, Large 30 HP, Huge 40 HP. This is indicated on their entry below.
- BAB: This is the aeon’s base attack bonus. Aeons do not gain additional attacks using its natural attack for a high base attack bonus.
- Saves: These are the aeon’s base saving throw bonuses. An aeon has poor saving throws.
- Skills: This lists the aeon’s total skill ranks. An aeon can assign skill ranks to any skill. An aeon’s Intelligence modifies the base value as normal. An aeon cannot have more ranks in a skill than it has Hit Dice. Aeon skill ranks are set once chosen.The following skills are class skills for aeons: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, the fayth dreamer can choose 4 additional skills to be class skills for his aeon. Note that aeons with a fly speed receive Fly (Dex) as a free class skill.
- Feats: This is the total number of feats possessed by an aeon. Aeons can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Aeon feats are set once chosen.
- Menu Abilities: These abilities are gained as the summoner levels. Menu C and B abilities can be swapped out 2 abilities from the previous menu (at a 1:2 cost).
- Darkvision (Ex): The aeon has darkvision out to a range of 60 feet.
- Link (Ex): A fayth dreamer and his aeon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the fayth dreamer to give orders to his aeon at any time. In addition, magic items interfere with the fayth dreamer’s connection to his aeon. As a result, the fayth dreamer and his aeon share magic item slots. For example, if the fayth dreamer is wearing a ring, his aeon can wear no more than one ring. In case of a conflict, the items worn by the fayth dreamer remain active, and those used by the aeon become dormant. The aeon must possess the appropriate appendages to utilize a magic item.
- Evasion (Ex): If an aeon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
- Ability Score Increase (Ex): The aeon adds +1 to any one of its ability scores.
- Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an aeon takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Aeon
Starting Statistics
Size: Small; Speed: 30 ft.; AC: +5 natural armor; Attack: 1 slam (1d4); Ability Scores: Str 15, Dex 15, Con —, Int 10, Wis 11, Cha 10; Special Qualities: Construct traits, a special ability from the A menu, +10 hit points.
3rd Level Advancement
Size: Medium; Speed: 30 ft.; AC: +1 natural armor; Attack: 1 slam (1d6); Ability Scores: Str +2; Special Qualities: Construct traits.
5th Level Advancement
Size: Medium; Speed: 30 ft.; AC: +2 natural armor; Attack: 1 slam (1d6); Ability Scores: Str +4; Special Qualities: Construct traits.
7th Level Advancement
Size: Medium; Speed: 30 ft.; AC: +2 natural armor; Attack: 1 slam (1d6); Ability Scores: Str +4; Special Qualities: Construct traits.
9th Level Advancement
Size: Large; Speed: 40 ft.; AC: +3 natural armor; Attack: 2 slams (1d8); Ability Scores: Str +4, Dex -2; Special Qualities: Construct traits, a special ability from the B menu or 2 abilities from the A menu, +30 hit points, DR 5/magic.
11th Level Advancement
Size: Large; Speed: 40 ft.; AC: +2 natural armor; Attack: 2 slams (1d8); Ability Scores: Str +4; Special Qualities: Construct traits, DR 10/magic.
13th Level Advancement
Size: Large; Speed: 40 ft.; AC: +2 natural armor; Attack: 2 slams (1d8); Ability Scores: Str +2; Special Qualities: Construct traits, a special ability from the C menu or 2 abilities from the B menu (may swap a B ability for 2 A abilities).
15th Level Advancement
Size: Large; Speed: 40 ft.; AC: +2 natural armor; Attack: 2 slams (1d8); Ability Scores: Str +4; Special Qualities: Construct traits.
17th Level Advancement
Size: Huge; Speed: 50 ft.; AC: +6 natural armor; Attack: 2 slams (2d6); Ability Scores: Str +4, Dex -2; Special Qualities: Construct traits, 2 special abilities from the C menu or 4 abilities from the B menu (may swap a C ability for 2 B abilities or a B ability for 2 A abilities), +40 hit points, DR 15/magic.
Menu A:
- Buff (Ex): The aeon gains an extra 5 hit points.
- Celerity (Ex): The aeon’s land speed is increased by 10 feet.
- Cleave (Ex): The aeon gains the Cleave feat.
- Deflection (Ex): The aeon gains a +1 deflection bonus to Armor Class.
- Fly (Ex): The aeon has physical wings and a fly speed of 20 feet (average).
- Improved Bull Rush (Ex): The aeon gains the Improved Bull Rush feat.
- Improved Slam Attack (Ex): The aeon gains the Improved Natural Attack feat.
- Mobility (Ex): The aeon gains the Mobility feat.
- Power Attack (Ex): The aeon gains the Power Attack feat.
- Resistance (Ex): Choose one of the following elemental types: earth, fire, ice, lightning, water, or wind. The aeon gains resistance 5 against that elemental type.
- Swim (Ex): The aeon is streamlined and shark like, and gains a swim speed of 30 feet.
- Trip (Ex): If the aeon hits with a slam attack, it can attempt to trip the opponent as a free action without provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the aeon.
Menu B:
- Compact Form: The aeon is summoned in a smaller form, coming one size category smaller than normal. Its Strength is reduced by 2, its Dexterity is increased by 2, and its modifiers based on size are adjusted appropriately.
- Elemental Touch (Ex): The aeon deals an extra 1d4 points of damage of an elemental type (earth, fire, ice, lightning, water, or wind).
- Extra Attack: If the aeon is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on damage rolls for each attack is equal to its Strength modifier, not its Strength modifier x 1-1/2. If the aeon is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged.
- Fast Healing (Ex): The aeon heals 2 hit points each round. It is still immediately destroyed when it reaches 0 hit points.
- Heavy Deflection (Ex): The aeon gains a +4 deflection bonus to Armor Class.
- Improved Buff (Ex): The aeon gains an extra 15 hit points.
- Improved Critical (Ex): The aeon gains the Improved Critical feat with its slam attacks.
- Improved Damage Reduction (Ex): The aeon’s surface forms a hard carapace and provides an additional 3 points of damage reduction (or damage reduction 3/magic if it does not already have damage reduction).
- Improved Fly (Ex): The aeon has physical wings and a fly speed of 40 feet (average).
- Improved Grab (Ex): To use this ability, the aeon must hit with its slam attack. An aeon can use this ability only on a target that is at least one size smaller than itself.
- Improved Swim: The aeon is streamlined and shark-like, and gains a swim speed of 60 feet.
- Muscle (Ex): The aeon gains a +4 bonus to its Strength score.
- Poison Touch (Ex): If the aeon hits with a melee attack, the target is affected by poison.
- Poison (Su): Poison – injury; save Fort DC 10 + 1/2 aeon’s HD + aeon’s Cha modifier; frequency 1/minute for 2 minutes; effect 1 Con damage; cure 1 save.
- Smite (Su): Once per day, the aeon can choose one target to focus on, dealing additional damage. The aeon deals extra damage equal to its Hit Dice to this target until the target is dead, the aeon is destroyed, or dismissed, or the fayth dreamer who summoned it rests to regain daily MP.
- Trample (Ex): As a standard action during its turn each round, a Large or larger aeon can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its Str modifier. The target can attempt a Reflex save (DC 10 + 1/2 aeon’s Hit Dice + aeon’s Str modifier) to negate the damage, or it can instead choose to make an attack of opportunity at a –4 penalty.
Menu C:
- Blindsight (Ex): The aeon has blindsight out to 60 feet.
- Constrict (Ex): The aeon has the improved grab ability with its slam attack. In addition, on a successful grapple check, the aeon deals damage equal to its slam damage.
- Extra Buff (Ex): The aeon gains an extra 30 hit points.
- Extreme Damage Reduction (Ex): The aeon’s surface forms hard, armor-like plates and provides an additional 6 points of damage reduction.
- Extreme Deflection (Ex): The aeon gains a +8 deflection bonus to Armor Class.
- Natural Invisibility (Su): The aeon is constantly invisible, even when attacking. This ability is inherent.
- Pounce (Ex): If the aeon charges a foe, it can make a full attack.
- Rend (Ex): The aeon makes claw attacks instead of slam attacks (it deals the same amount of damage as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An aeon that hits the same opponent with two claw attacks in the same round rends its foe, which deals extra damage equal to 2d6 + 1-1/2 times its Str modifier.
- Spell Resistance (Ex): The aeon gains spell resistance equal to 10 + its Hit Dice.
- Spring Attack (Ex): The aeon gains the Spring Attack feat.
- Whirlwind Attack (Ex): The aeon gains the Whirlwind Attack feat.
This ability replaces avatar and summon monster I-IX.