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A psychic develops particular techniques to empower her, called phrenic amplifications. A psychic learns one phrenic amplification at 3rd level, selected from the list below. At 7th level and every four levels thereafter, the psychic learns a new phrenic amplification. A phrenic amplification can’t be selected more than once. Once a phrenic amplification has been selected, it can’t be changed. Phrenic amplifications require the psychic to expend 1 or more points from her phrenic pool to function.

Table: Phrenic Amplifications

Phrenic AmplificationsBenefits
Biokinetic Healing (Su)As a swift action, the psychic can spend 2 points from her phrenic pool to heal an amount of damage equal to 1d8 + her psychic level. The psychic can spend more than 2 points when using this ability, healing additional hit points for each additional 2 points spent.
Defensive Prognostication (Ex)The psychic sees a glimmer of her future. As a swift action, by spending 1 point from her phrenic pool, she gains a +2 insight bonus to AC for a number of rounds equal to her Intelligence modifier. She can instead spend 2 points to increase the bonus to +4.
Deflection Field (Su)As an immediate action, the psychic can spend 2 points from her phrenic pool to automatically reflect the first ranged attack that misses her (as long as the linked spell remains active) back at the attacker. This reflected attack uses the original attack roll plus a circumstance bonus equal to the psychic’s caster level.
Mindshield (Su)The psychic can spend 1 point from her phrenic pool to give an ally within 30 feet a +2 morale bonus on Will saves for 1 round per psychic level (maximum 10 rounds). The psychic can instead spend 2 points to increase the bonus to +4. By spending 4 points, she can grant a +2 bonus on Will saves to multiple allies equal to her Intelligence modifier. By spending 5 points, this bonus increases to +4.
Nomad’s Step (Su)As long as the psychic has 1 point in her phrenic pool, as a standard action, she may teleport to a location up to 15 feet away. She must have line of sight to the location and she can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psychic level after 5th.
Overpowering Mind (Ex)As an immediate action, the psychic can spend 2 points from her phrenic pool to increase the Will save DC of an ally’s spell within 30 feet by 1. At 9th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can only used on spells that require a Will saving throw.
Psychofeedback (Su)As a swift action, the psychic can spend 2 points from her phrenic pool to gain a bonus equal to her Intelligence modifier to Strength, Dexterity, or Constitution. This bonus lasts for 1 minute per psychic level.
Space-Rending (Su)The psychic can warp space with her mind, teleporting herself. She teleports herself 10 feet per point she spends from her phrenic pool (as dimension door). The maximum number of points she can spend in this way is equal to her Intelligence modifier.
Turning Shield (Su)The psychic can turn her excess mental energy into a barrier that deflects weaker spells. She can spend 4 points from her phrenic pool to gain the benefit of reflect for 1 round per psychic level.