Ark Knight | — | It’s often thought that all of those touched in divine power are ignorant of the world they inhabit; heads too far in the clouds (or in dark places) to pay heed of mortal affairs. Alas, this is often more the case than many may realize, yet not all such beings are quite as distant to the world. There are those that lead lives of epic struggle of Good and Evil with earthlier grace and wisdom, and are perhaps more dangerous because of it. These more level-headed knights are known as Ark Knights, and while they are less mystical than their fellows, they make up for the loss of divine power with greater worldly know-how. |
Celestial Knight | — | Celestial Knights are a chivalrous order dedicated to guarding against the schemes of the unliving and any plots to increase their power. The order is deeply religious, composed of devoted worshipers of their god. |
Fallen Knight | — | Some Knights seek glory, some seek redemption, and some live long enough to see themselves become the villain. The fallen knight is a paladin who has given into his anger and darkness within corrupting him irrevocably. |
Heaven Knight | — | Valor, justice, and honor are the heaven knight’s lifeblood, and he would sooner cut out his own heart than betray his comrades or his faith. |
Holy Knight | — | Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques. |
Holy Shield | — | When faced by enemies, the holy shield reaches first not for a weapon, but for her trusty shield. With the power of light, she can ward others from harm. |
Holy Swordsman | — | A peerless warrior who commands an entire knightly order. It is said that none can match his swordplay. These knights exchange spells for advanced holy sword techniques. |
Redeemer | — | Some paladins are outcasts, these paladins recognizes that often those who are monstrous are not necessarily evil and that sometimes even those who are evil became that way because of circumstances and misfortune. Some paladins take up these misunderstood creatures as their cause, standing up for the monstrous creatures and, when possible, leading them to the light. These paladins are called redeemers. |
Rune Knight | — | These paladins trade in white magic for the ability to inscribe magical runes of ancient and mysterious power upon their weapons and armor and to perform bard songs. |
Stonelord | Dwarf | A stonelord is a devoted sentinel of dwarven enclaves, drawing the power of the earth and ancient stone to protect her people. |
Temple Knight | — | Some paladins feel the call of white magic more closely than others, focusing on reaching greater heights. |
Tranquil Guardian | — | A tranquil guardian is a missionary of peace and tranquility, a soothing voice of succor in a violent and dangerous world. |
White Knight | — | The compassion to pursue good, the will to uphold law, and the power to defeat evil—these are the three weapons of the white knight. Few have the purity and devotion that it takes to walk the white knight’s path, but those few are rewarded with the power to protect, to heal, and to smite. |