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Most deadly snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace. With their trusty firearm, deadly snipers ensures that a single shot disables their targets.

The deadly sniper is an archetype of the gunner class.

Archetype Main Ability Scores:
The deadly sniper mainly focuses on DEX for martial combat and WIS for their class features.

Archetype Feature Replacements:
1stGunsmith, Skirmish. 2ndPrecision Aiming, Gunnery Talent. 4thGunnery Talent. 6thGunnery Talent. 7thHairtrigger. 8thGunnery Talent. 10thGunnery Talent. 14thGunnery Talent. 18thGunnery Talent.

Gunsmith

The deadly sniper must pick the trainee rifle when gaining this ability. This otherwise functions as the gunner’s gunsmith ability.

This ability modifies gunsmith.

Ranged Sneak Attack (Ex)

At 1st level, whenever a deadly sniper makes a firearm attack against a creature within 30 feet that is denied its Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), he deals an additional 1d6 points of precision damage. This damage increases by 1d6 every three gunner levels thereafter.

At 5th level and every four gunner levels thereafter, the range at which he can make a sneak attack increases by 15 feet.

This ability replaces skirmish.

Accuracy (Ex)

At 2nd level, a deadly sniper gains Far Shot as a bonus feat, without needing to meet the prerequisites.

This ability replaces precision aiming.

Precision Shot (Ex)

Beginning at 2nd level, the deadly sniper adds a +1 insight bonus to his ranged attack rolls with firearms for every 10 feet the target is away from him to a maximum of his gunner level or first range increment (whichever is lowest, level 18 and 120 ft range would be a max of +12). The deadly sniper must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A deadly sniper cannot make a precision shot while striking a creature with concealment or cover. Any effect that hinders the deadly sniper’s vision stops this ability from working.

To identify the vital spot, the deadly sniper must make a Perception check as a free action against a DC of 10 + 1/10 feet (100 feet = DC 20). If the deadly sniper gains the ability to flank with a firearm, this attack bonus also applies to shots against flanked targets.

This ability replaces a gunnery talent gained at 2nd, 6th, 10th, 14th, and 18th level.

High Ground (Ex)

At 4th level, if a deadly sniper is at least 5 vertical feet above his target, he gains a +2 circumstance bonus to all attack rolls made against his target. The effective range of the deadly sniper’s special abilities (such as Precision Shot and Point Blank Shot) is doubled.

This ability replaces a gunnery talent gained at 4th level.

Still Shot (Ex)

At 7th level, when he has cover provided by one or more trees, the deadly sniper reduces the penalty on Stealth checks to remain hidden while sniping by half his gunner level.

This ability replaces hairtrigger.

Deadly Range (Ex)

At 8th level, when the deadly sniper makes an attack against a target who is within his firearm’s first range increment and completely unaware of his presence, that attack ignores the range limit on precision damage, and if it is a sneak attack, he adds his sniper level as a bonus on his sneak attack damage roll. After this first attack, the target is aware of the sniper’s presence.

This ability replaces a gunnery talent gained at 8th level.

Deadly Sniper