A hydromancer’s affinities are tied to the elemental (water) and its healing properties.
The hydromancer is an archetype of the geomancer class.
Limit Break (Su)
At 1st level, the hydromancer receives the Limit Break (Healing Torrent).
Healing Torrent (Su): This Limit Break produces a vertical column of healing water roaring downward upon an area within 60 ft. The area of effect is cylindrical (15-ft.-radius., 40-ft.-high). Allies within the area of effect heal 2d6 points of damage + an additional 2d6 per four geomancer levels after 1st. Those who are affected by this limit break are cured of Blind, Confuse, Curse, Petrification, Silence, and Slow status effects.
This ability replaces the Limit Break (Elemental Torrent).
Torrential Blast (Su)
At 1st level, a hydromancer draws upon the power of healing waters send out a line of healing outward. The hydromancer can use this ability a number of times per day equal to her class level + her Wisdom modifier. As a standard action, she sends out 5-ft.-wide, 20-ft.-line of healing water. Any creatures struck by this ability are healed for 1d6 damage plus her Wisdom modifier plus an additional 1d6 per three geomancer levels after 1st. Water evaporates instantly from all creatures affected. The hydromancer can center the line starting at herself.
This ability replaces geomancy.
Water Healing Magic (Su)
At 2nd level, whenever a hydromancer casts an elemental (water) spell of 1st level or higher, she may heal an ally within 30 feet for 1d6 damage + 1 per spell level + her Wisdom modifier.
This ability replaces elemental resistance.
Geomancer Tricks:
A hydromancer loses access to the following geomancer tricks: Additional Geomancy, Geomanccy Burst, Greater Additional Geomancy, Greater Geomancy, Improved Geomancy, Precise Geomancy, and Superior Geomancy. She, instead, gains access to the following tricks:
Advanced Torrential Blast (Su): The hydromancer adds her geomancer level to her torrential blast healing. Prerequisite: The hydromancer must be at least 8th level to select this trick.
Curing Torrential Blast (Su): When the hydromancer uses her torrential blast, all creatures affected are cured of 1 harmful status effect (the hydromancer chooses 1 effect if multiple status effects) of a spell level equal to half her geomancer level. Prerequisite: The hydromancer must be at least 6th level to select this trick.
Explosive Torrential Blast (Su): The hydromancer’s torrential blast explodes when it hits a target, healing all creatures in a 15-ft.-radius. Prerequisite: The hydromancer must be at least 6th level to select this trick.
Extended Torrential Blast (Su): The hydromancer extends the range of her torrential blast by 10 feet. This trick can be taken multiple of times. Prerequisite: The hydromancer must be at least 6th level to select this trick.
Extra Torrential Blast (Su): The hydromancer gains 3 additional uses of torrential blast. This trick can be taken multiple of times.
Greater Water Healing Magic (Su): The hydromancer adds her geomancer level to all healing done by the water healing magic class feature. Prerequisite: The hydromancer must be at least 8th level to select this trick.
Precise Torrential Blast (Su): Whenever the hydromancer uses torrential blast, she can select a number of squares equal to her Wisdom modifier that are not affected by the line (or radius from explosive torrential blast) from her torrential blast.