Gilsweepers are the mercantile tricksters of central Thanalan in Eorzea. Often seen as eccentric highwaymen, these nomadic thieves use improvisation, wit, and a bit of Qiqirn moxie to get the gil!
The gilsweeper is an archetype of the gambler class, available only to qiqirn.
Archetype Main Ability Scores:
The gilsweeper mainly focuses on DEX and STR for combat and CHA for their class features.
Archetype Feature Replacements:
1st – Keep ‘Em Guessing, Phantom Roll. 3rd – Slots. 5th – Coin Toss. 6th – Big Bluff, 9th – Pocket Pair. 11th – Snake Eye. 15th – Crooked Cards.
Qiqirn Sensibilities (Ex)
The gilsweeper really knows how to make their money work for them. The gilsweeper treats any pouch or bag filled with coins as a weapon depending on its contents. A container is treated as a light mace when it has at least 20 coins, a heavy mace when it has at least 100 coins, and a great club when it has 1,000 or more coins. The gilsweeper is proficient with these weapons, but loses proficiency in throwing cards.
This ability alters the gambler’s starting proficiencies.
Nomadic Roots (Ex)
A gilsweeper never forgets the qiqirn nomadic traditions. He holds his valuables close and is always prepared for long marches. At 1st level, the gilsweeper gains the Endurance feat as a bonus feat. In addition, the gilsweeper also gains a +2 insight bonus to CMD against steal and disarm attempts. This bonus increases by 1 for every five gambler levels he possesses.
This ability replaces keep ’em guessing.
Gil-Thwack (Ex and Su)
The gilsweeper knows how to make the most of any nearby item for a good thwacking! The gilsweeper gains the Throw Anything feat as a bonus feat.
The gilsweeper gains the Coin Toss class feature at 1st level, but cannot throw MGP coins. When he uses Coin Toss against an opponent, he can sacrifice a piece of mundane equipment and convert it into “gil” to spend on his Coin Toss ability. He can sacrifice a portion of the item’s market value as a free action during a Coin Toss. When used in this way, the item permanently loses market value as part of the ability. This reduction of gil expenditure for Coin Toss cannot go below 10 gil. Gear that loses half of its market value gains the broken condition that cannot be removed. Gear that loses all of its market value is destroyed and cannot be repaired. A destroyed item cannot be sacrificed in this way.
The gilsweeper may add one of the listed enhancement options to the attack for every coin denomination above 1 gil thrown (10 gil, 100 gil, 1,000 gil), MGP they spend, or 20 gil market value of an item sacrificed. The gilsweeper may both spend MGP and throw a larger denomination of gil coin. When using a container as a weapon, the gilsweeper may spend gil or MGP to enhance his melee attack as though he was making a coin toss.
- The coin gains a +1 enhancement bonus. This can be selected multiple times, up to a maximum of a +5 enhancement bonus.
- The coin’s base damage increases each time this benefit is taken (2d4 > 2d6 > 2d8 > 2d10). This option can be selected four times.
- The coin’s range increment increases by 10 feet. This option can be selected multiple times.
- The coin becomes a touch attack, but may still benefit from feats and abilities as though it weren’t a touch attack (such as Deadly Aim). The gilsweeper must be at least 5th level to use this enhancement option.
- The coin’s damage type becomes non-elemental and uses Charisma for damage instead of other ability modifiers. This is a supernatural effect. The gilsweeper must be at least 5th level to use this enhancement option.
This ability replaces phantom roll and modifies coin toss.
Glittering Prizes (Su)
At 2nd level, the gilsweeper gains the Phantom Roll class feature. The gilsweeper does not roll any die for phantom roll and grants the base bonus by default. At 3rd level, he may spend 1 MGP to grant one of their targets the lucky bonus or grant a target the unlucky bonus to gain 1 MGP. The gilsweeper may affect multiple targets at the same time independently, gaining or spending MGP per target.
This ability replaces slots.
Qiqirn Quirks (Ex and Su)
The qiqirn have their own unique handle on things. Whenever the gilsweeper would gain a gambler talent, he can instead choose a quirk. The gilsweeper can choose from the following:
Gil Scatter (Ex): A gilsweeper has learned how to make gil dangerous in the right hands and gains the following enhancement option for Gil-Thwack.
When using Coin Toss, he may target a single square. When the gil is thrown at that square, instead of being ‘lost’, they spread out over the terrain like caltrops except that they gain a bonus to-hit and deal damage as though they were hit by the Gil-Thwack ability. Gil spent in this fashion can be collected off the ground in a process that takes one minute. The gilsweeper may select this option twice to make it affect a ten-foot diameter square.
Gil-Splat (Ex): The gilsweeper gains the following enhancement option for Gil-Thwack.
Coin Toss becomes a splash weapon. Creatures adjacent to the target take the same damage. Those caught in the splash damage can attempt a Reflex save for half damage (DC 10 + half of the gambler’s level + his Charisma modifier).
How did he-!?! (Ex): Whenever the gilsweeper performs an Acrobatics check during movement, he may spend 2 MGP to take a 10 on the roll. Should he succeed, he can move an extra 10 feet of movement if it would help him reach his destination. Prerequisite: The gilsweeper must be at least 4th level to select this quirk.
Mercantile Protection (Ex): A gilsweeper views gil as a weapon and shield. If the gilsweeper has a pouch filled with gil in his off-hand with at least 100 gil in it, he can treat it as a buckler with the same hardness, hit points, shield bonus, and armor class penalty. It also counts as a shield for the purposes of prerequisites and class features. If the pouch is filled with at least 200 gil, it counts as a heavy wooden shield. If the pouch is filled with 300 gil or more, it acts as a heavy steel shield. Additionally, the gilsweeper gains proficiency with shields (except tower shields).
Panzer-Snatch (Ex): The gilsweeper gains their choice of Improved Steal or Improved Disarm as a bonus feat. When making a charge attack at an opponent, the gilsweeper can instead make a steal or disarm with an additional +2 bonus to the attempt (depending on their choice). Should he successfully steal from or disarm his opponent, they are flat-footed to him until the start of their next turn. The gilsweeper may select this quirk twice to gain both options.
Sturdy Pockets (Ex): When using a bag of gil as a weapon, it gains a +1 enhancement bonus, effectively becoming a +1 weapon. At gambler level 7th and every three gambler levels thereafter, this enhancement bonus increases by 1, to a maximum of +5 at 16th level. If the gilsweeper also has the Mercantile Protection quirk, this enhancement bonus also applies to using bags of gil as a shield. Prerequisite: The gilsweeper must be at least 4th level to select this quirk.
This ability modifies gambler talents.
Qiqirn Gimmick (Sp and Su)
The qiqirn have unorthodox methods of handling their MGP. Whenever the gilsweeper would gain a gambit, they may instead choose a gimmick.
Lucky Swig (Su): When the gilsweeper consumes a cure potion (or any alchemical item that rolls die to restore hit points) to heal hit point damage, he can spend MGP equal to the spell level of the item to roll healing twice and take the higher result. If the gilsweeper spends 1 additional MGP, he can add his Charisma modifier to the amount he is healed. He may use both parts of this ability after his initial roll.
Travel Light (Sp): The gilsweeper can hide his valuables in the crevices of his person, never to be found. The gilsweeper may cast the Secret Coffer spell as a spell-like ability by spending 3 MGP, using his gambler level as his caster level. He can designate one of his empty pockets (if any) to act as a mode of transport for stowing and drawing items from the coffer. His pocket acts as the opening for the coffer for a number of minutes equal to his gambler level, after which the opening to the coffer closes on its own, leaving the pocket as if it were empty. At 10th level, he can also cast Secret Chest by spending 5 MGP, but he must designate a different empty pocket to act as the opening.
This ability modifies gambits.
Qiqirn Sneaky Sneaks (Ex)
At 9th level, when the gilsweeper hits a flat-footed opponent with Gil-Thwack and deals damage, the gilsweeper can spend an attack of opportunity to make a bonus attack at their highest BAB. This bonus attack cannot use Gil-Thwack.
This ability replaces pocket pair.
Entreat Fortune (Ex)
At 11th level, when the gilsweeper scores big, he scores big! Whenever the gilsweeper scores a critical hit with Coin Toss, he regains an amount of MGP equal to his Charisma modifier. In addition, should he succeed at any Profession checks related to gambling or selling goods, he gains additional gil equal to his Gambler level. The GM is the final arbiter on what is reasonable for this check.
This ability replaces snake eyes.
Making it Big (Ex)
At 15th level, the gilsweeper may double the bonus granted by his next Phantom Roll.
The gilsweeper may use this ability a number of times per day equal to his Charisma modifier.
This ability replaces crooked cards.