Table: Gambler Archetypes
Archetype | Prerequisites | Description |
Auroch | — | Known as the “Living, breathing, statistical impossibility,” an auroch is a Blitzball player that through hard work, determination, and sometimes sheer luck can push back from the brink and deliver victory. |
Corsair | — | A corsair is a swashbuckling pirate from the exotic shores of the Near Eastern Arrapago Reef, known for their masterful dual-wielding style. With a light blade in one hand and their signature hexagun—a unique and deadly type of pistol—in the other, they combine precision, agility, and the unpredictable favor of luck to dominate both the battlefield and the high seas. |
Fool | — | The fool thrives on chaos and unpredictability, embracing misfortune as a vital component of his success. By amplifying his inherent risks and rewards to extremes, the fool turns even the most dire odds into opportunities, reveling in the precarious balance between triumph and disaster. |
Gilsweeper | Qiqirn | Gilsweepers are the mercantile tricksters of central Thanalan in Eorzea. Often seen as eccentric highwaymen, these nomadic thieves use improvisation, wit, and a bit of Qiqirn moxie to get the gil! |
High Roller | Namazu | Namazu are natural tradesmen that excel in the creation and sales of wares. Due to their large scale festivals, many foreigners visit, and thus, the high roller shines. Using their deceptively dextrous fins and winning personality, they alter fate and put luck on their side. These gamblers specialize in dice with quite a nasty trick up their sleeves if you’re unprepared! |
Magician | — | Some lucky souls play the odds, but others stack the deck for the sake of putting on a show. These canny entertainers live by the saying, “Fortune favors the bold,” and they profit by it in both reputation and compensation. |
Master of Coin | — | A master of coin is a master counterfeiter, able to substitute common metals for the purposes of using them in combat to no real loss of his own wealth; as well as more skilled with the art of the toss then most gamblers. |
Scoundrel | — | Sometimes playing the odds too much leads someone down a rough path where luck alone will not ward off all the consequences. In these cases, an edge of mercenary ruthlessness might be necessary to save a gambler’s skin. Often surfacing in seedy underbellies, these sorts of scoundrels excel at taking dirty jobs and making quick getaways while saving face with their roguish charm and resolve. |
Swindler | — | If life is a game, swindlers play to win. When skill and luck aren’t enough, cheating is often the best option. |
Non-FF Archetypes
The following archetypes are based off of pop-culture references outside of Final Fantasy and may not fit within the theming of your campaign. Consult your DM before using them.
Table: Non-FF Gambler Archetypes
Archetype | Prerequisites | Description | Reference |
Card Shark | — | Trouble always finds a card shark, whether he is a con artist or an honest gambler. Quick with his throwing cards and no stranger to barroom brawls, he can hold his own when spells and weapons start flying. | Gambit (X-Men) |