The following table lists the sect powers available for the astrologian class. She must be currently in the sect required by the power to activate and maintain its benefits.
Table: Sect Powers
Sect Power | Benefits |
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Diurnal Sect |
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Solar Wind (Su) | At 8th level, while under the Diurnal Sect, the astrologian can unleash a blast of searing wind at a single target within 30 feet as a ranged touch attack with no range increment. The solar wind deals 1d6 points of fire damage + 1 for every 2 astrologian levels she possesses. - At 11th level, she can also knock an opponent back, treating the blast as a bull rush combat maneuver that uses her caster level + her Wisdom modifier in place of her CMB. |
Serpent in the Sun (Su) | At 11th level, while under the Diurnal Sect, the astrologian no longer needs to eat to survive and she gains +2 bonus on saves against disease. In addition, at 14th level, she becomes immune to non-magical diseases and no longer need to drink water to survive. - At 17th level, she becomes immune to magical diseases, gains a +2 bonus on saving throws against poisons, and only needs to sleep half as long to rest or recover from fatigue or exhaustion. - At 20th level, she becomes immune to poison and fatigue. This ability only functions while the sun in shining. |
Blistered Caress (Su) | At 14th level, while under the Diurnal Sect, the astrologian can channel the hostile, unforgiving heat of the sun into her touch. This is a melee touch attack that deals 1d8 points of fire damage per 2 astrologian levels, a successful Fortitude save (DC 10 + half of the astrologian’s level + her Wisdom modifier) for half damage. Against a plant creature, this touch heals or damages the creature (her choice) for 1d6 points of fire damage per astrologian level, a successful Fortitude save (DC 10 + half of the astrologian’s level + her Wisdom modifier) for half damage. - At 17th level, a creature that fails its save against this secret becomes sickened for 1d4 hours in addition to taking fire damage. - At 20th level, her touch is so intense that a creature that fails its save is also staggered for 1d6 rounds. The astrologian can use this ability once per day plus one additional time per day at 17th and 20th level. |
Sun Stride (Su) | At 17th level, while under the Diurnal Sect, the astrologian can travel between areas of natural sunlight as if by means of a dimension door spell. This ability does not function in areas of less than bright light, though it does work within the area of a daylight spell. |
Blazing Aura (Su) | At 20th level, while under the Diurnal Sect, the astrologian can emit a 30-foot blazing aura for 1 minute. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to her astrologian level each round that they remain inside the aura. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this aura. She may use this ability a number of times per day equal to her Wisdom modifier. |
Nocturnal Sect |
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Moonbeam (Su) | At 8th level, while under the Nocturnal Sect, the astrologian can fire a ray of moonlight as a ranged touch attack at any creature within 30 feet. This ray deals 1d6 points of ice damage + 1 for every 2 astrologian levels she possesses. In addition, the target must succeed at a Fortitude save (DC 10 + half of the astrologian’s level + her Wisdom modifier) or become blinded for 1 round. |
Eye of the Moon (Su) | At 11th level, while under the Nocturnal Sect, the astrologian’s connection to the moon makes her supernaturally perceptive. She gains darkvision to a range of 60 feet (or 120 feet if she already has darkvision). - At 14th level, as a standard action, she can focus on a specific object or area (the size of which can be no greater than a 10-foot-by-10-foot square) and see it as though with true seeing as long as the moon is shining on it. Moonless nights, cloudy skies, and shadows interfere with this ability. |
Touch of the Moon (Su) | At 14th level, while under the Nocturnal Sect, the exact effects of this power depends on whether she casts damage or healing spells. If she casts damage spells, these spells carry with them the taint of madness. Subjects who take damage from her damage spells are also subject to confusion, as the spell, except the duration of this effect is a number of rounds equal to the level of the damage spell. The Will save DC against this effect is 10 + half of the astrologian’s level + her Wisdom modifier. Alternatively, if she casts healing spells, these spells are potentially more effective but entirely in the target's mind. Whenever she casts a healing spell, she can cast it as though it were enhanced with the Empower Spell metamagic feat by expending 2 extra MP, except these hit points are temporary. This does not increase the level of the spell. Hit points healed this way expire after a number of minutes equal to half her astrologian level. |
Moonlit Walk (Su) | At 17th level, while under the Nocturnal Sect, the astrologian can travel between areas of natural moonlight as if by means of a dimension door spell. This ability does not function in areas with moonless nights and cloudy skies. |
Bereft of the Moon (Su) | At 20th level, while under the Nocturnal Sect, the astrologian can emit a 30-foot darkness aura for 1 minute. This acts like a darkness spell except it grants the astrologian and all allies total concealment and are able to see within the aura. Spells and spell-like abilities with the light descriptor are automatically dispelled if brought inside this aura. She may use this ability a number of times per day equal to her Wisdom modifier. |