Astrologian | Predictors of future events, Astrologians know the secrets to changing the fates of those around them. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Berserker | Berserkers are brutal ragers from beyond the edge of civilized lands. | d12 | 4 + Int modifier | Full | Good | Bad | Bad |
Blue Mage | Blue Mages fight fire with fire, learning the attacks of the monsters they fight to throw right back. | d8 | 6 + Int modifier | 3/4 | Bad | Bad | Good |
Chemist | Creators of alchemical items, Chemists are masters at the use of potions and explosives. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
Chocobo Knight | Chocobo Knights ride their steed into battle, challenging the enemy into attacking them instead of their allies. | d10 | 4 + Int modifier | Full | Good | Bad | Bad |
Cleric | Obtaining power from their deity, Clerics are capable of powerful miracles. | d8 | 4 + Int modifier | 3/4 | Good | Bad | Good |
Dark Knight | Sacrificing their health to gain darkness’s favor, Dark Knights’ aggressive actions on the battlefield protects their allies and inspires them to greater aggression themselves. | d10 | 4 + Int modifier | Full | Good | Bad | Good |
Engineer | Engineers experiment with gears and wires until something beautiful (and probably deadly) is made. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
Gambler | Gamblers are a lucky sort, able to rely on chance and charm in any situation. | d8 | 6 + Int modifier | 3/4 | Bad | Good | Bad |
Geomancer | The land has mighty power, and Geomancers are the wielders of it. | d8 | 4 + Int modifier | 3/4 | Good | Bad | Good |
Gunner | Gunners use grit and gunpowder to punch holes in their enemies. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Bad |
Illusionist | Never trust your eyes around Illusionists, their deceptive skill goes far beyond mere words. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Medic | Even non-magical people can heal their allies, as the Medic can attest. | d8 | 4 + Int modifier | 3/4 | Good | Good | Bad |
Necromancer | Necromancers turn death into an art, and they often need more paint. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Paladin | Paladins guide their party by divine light, healing those who have been harmed and shielding those in harms way. | d10 | 4 + Int modifier | Full | Good | Bad | Good |
Psychic | Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. By accessing these staggering vaults of mental energy, the psychics can shape the world around them, the minds of others, and pathways across the planes. They are capable of manipulating invisible force to wield a weapon at a distance as if they were right up next to their enemies, staying safe from danger while still inflicting damage both martial and mental. | d8 | 4 + Int modifier | 3/4 | Bad | Good | Good |
Summoner | Summoners are masters of conjuring monsters to assist them in their time of need. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |
Time Mage | Many people believe that time is immutable. Time Mages are extremely capable of disproving that. | d6 | 4 + Int modifier | 1/2 | Bad | Bad | Good |