My break is over, time to update.
Races
- Genome (Base Race): Gains a new racial archetype for Blue Mage (see below.)
- Gnath (Beast Tribe Race): Gains a new racial archetype for Geomancer (see below.)
- Immortal (Base Race): Gains a new racial archetype for Blue Mage (see below.)
- Kojin (Beast Tribe Race): Gains a new racial archetype for Black Belt (see below.)
- Seeq (Base Race): Gains a new racial archetype for Thief (see below.)
- Vanu Vanu (Beast Tribe Race): Gains a new racial archetype for Dancer (see below.)
Classes
- Beastmaster (Core Class): Added Natural Savagery (5th). Animal Companions now are d10 HD and full BAB. Animal Focus that used to gave Enhancement Bonuses are now Morale Bonuses.
- Berserker (Base Class): Added hammers weapon group to weapon proficiencies. Added the Blood Rush class feature (5th).
- Knight Gallant (Prestige Class): Added Knight Gallant talents (2nd/4th/6th/8th/10th). Added links to table.
- Raven (Prestige Class): Removed the drawbacks from Rank, added a minor buff. Rank now states the gear cannot be given to others, nor sold or deconstructed. Raven’s Gear now only progresses your favored class.
- Redeemed Knight (Prestige Class): Added spellcasting for all levels except 1st.
Archetypes / Deific Orders
- Dark Swordsman (Dark Knight archetype): Added a choice of SS talents to DS talents.
- Defiant Testudo (new Kojin Black Belt archetype): The kojin black belt eschews armor, preferring to learn to use his own natural defenses.
- Demon Hunter (Fighter archetype): Stylish Hunter now grants double points for confirmed critical hits and now loses 1 point if they do not attack for 2 turns instead of 1 turn. Successful acrobatic checks to move through threatened squares or enemies now grants 1 or 2 points respectively.
- Dragon Knight (Dragoon archetype): Added Draconic Fury LB.
- Empty Vessel (new Genome Blue Mage archetype): By not filling her soul with all the spells of the monsters she has learned from, she is able to gain additional powers by being selective with what spells she uses. This is the way of the empty vessel, ever learning, selectively choosing. – Created by Moggle Mog.
- Highlander (new Immortal Blue Mage archetype): Some Immortals have awakened to knowledge of a great and terrible Game, pitting them against their brethren in a contest said to lead to ultimate power. While the fabled Gathering is still rumored to be a long way off, and the coveted Prize even further, these Immortals are still capable of taking the memories, skills, and experiences of those they kill in preparation for this ultimate contest. – Created by Raitzeno.
- Holy Swordsman (Holy Knight archetype): Added a choice of SS talents to HS talents.
- Hunter (new Archer archetype): Some archers form bonds with well-trained dogs, who help them hunt down the people needed to be taken in.
- Living Avalanche (Black Belt archetype): Removed the race-lock.
- Mystic Knight (Red Mage archetype): Added a choice of SS talents to Talent Tree Talents.
- Pyromancer (Goblin Black Mage archetype): Changed Pyroclasm LB into Fiery Weapons.
- Paragon (new Cleric archetype): These believers are less concerned with enforcing their beliefs onto the world via martial prowess, and instead try to strengthen their connection with their god. Some see themselves as mere conduits through which their god acts, while others see themselves as having a stronger and more personal bond with their deity. They walk a harsh road, but those that prevail truly deserve to be called paragons of their faith. – Created by Mir.
- Rancher (Deific Order for Chocobo/Fat Chocobo): A rancher worships the gods of transportation, Chocobo and Fat Chocobo. With their faithful chocobo companion, they help raise it as they travel through the world, meeting friends along the way and assisting them in their travels. – Created by Moggle Mog and Chrono.
- Sundrop Storm (new Vanu Vanu Dancer archetype): The Sea of Clouds is a sparse archipelago of floating islands, with limited resources to go around. The vanu vanu tribes that inhabit them know this, and that senseless warfare over territory would severely cripple their race’s numbers. To that end, battles can be decided before they are fought through a ritual war dance known as the sundrop. If one side does not falter in morale, they must be prepared to face the full fury of their enemies, for the best war dancers are even more fearsome in a true battle.
- Swarm Fighter (Gnath Fighter archetype): Added Swarming Attack (2nd).
- Swarm Shifter (new Gnath Geomancer archetype): Gnaths learn to channel the essence of the basest and most overlooked animals, vermin.
- Tamer (Beastmaster archetype): Bell now deals non-elemental damage at a range of 25 ft + 5 ft per two beastmaster levels.
- Thug (new Seeq Thief archetype): Some seeq steal with finesse, their victims only discovering the crime when the thief is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what he wants by the promise of force, and has no problem making good on that promise as needed.
- Titan Mauler (new Berserker archetype): In lands overrun by giants, dragons, and other hulking beasts, entire fellowships of berserkers hone tactics and traditions with one purpose—to bring low these massive foes. While her enemies’ size makes the creatures strong, the titan mauler is even stronger, taking up weapons from her fallen foes that no lesser warrior can lift, and using them when she beseeches the spirits to grant her increased size and greater ferocity against her titanic foes.
Spells
- Astrologian Spells: Added Benefic I-IV. Added Gravity Ball as a 5th level spell, replicating the attack Gravity Ball by Cecil in Dissidia Final Fantasy (2008) as well as Prompto’s Gravisphere attack from Final Fantasy XV. – Created by DeadKingKicker
- Bard Songs: Added Goddess’s Hymnus as a 6th level song, a bard song that provides auto-raise to allies from FFXI. – Created by MagnusXL
- Black Mage Spells: Added Gravity Ball as a 5th level spell, replicating the attack Gravity Ball by Cecil in Dissidia Final Fantasy (2008) as well as Prompto’s Gravisphere attack from Final Fantasy XV. – Created by DeadKingKicker
- Dark Knight Spells: Added Dark Hold, Dark Retribution. Added Gravity Ball as a 4th level spell, replicating the attack Gravity Ball by Cecil in Dissidia Final Fantasy (2008) as well as Prompto’s Gravisphere attack from Final Fantasy XV. – Created by DeadKingKicker
- Necromancer Spells: Added Gravity Ball as a 5th level spell, replicating the attack Gravity Ball by Cecil in Dissidia Final Fantasy (2008) as well as Prompto’s Gravisphere attack from Final Fantasy XV. – Created by DeadKingKicker
- Time Mage Spells: Reality Rift, Mass Reality Rift, Greater Reality Rift, have all had their durations lowered and noted that they can only affect the same creature once per 24 hours. All of these spells now have the teleportation subschool. Added Gravity Ball as a 5th level spell, replicating the attack Gravity Ball by Cecil in Dissidia Final Fantasy (2008) as well as Prompto’s Gravisphere attack from Final Fantasy XV. – Created by DeadKingKicker
Miscellaneous
- Alchemical Items: Elixir now heals 40 hp and 20 mp, and costs 10,000 gil.
- Class Feats: Added Extra Beastmaster Trick. Removed Wild Fury feat.
- Status Effects: Added Banished as a status effect, linked it in the Reality Rift line of effects
- Weapons: Added a new page “Ammunition (Arrows)” which details different types of arrows, what/how special materials affect them, magical special abilities that can be placed on stacks of 50 arrows, and finally some sample arrow setups and their usage.