Striking yellow and black markings and a coat of bristling hairs cover this immense wasp. Its stinger is the size of a short blade and drips with venom.
Wasp (CR 2)
XP 600
N Medium Vermin
Init +3; Senses Darkvision 60 ft.; Perception +1
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
hp 26 [40] (4d8+8)
Fort +6, Ref +4, Will +2
Immune Mind-affecting effects, Poison; Resist Earth 5
Weakness Wind
OFFENSE
Speed 20 ft., Fly 60 ft. (good)
Melee Sting +4 (1d6+1 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Impaled Pounce, Needles
STATISTICS
Str 12, Dex 16, Con 14, Int –, Wis 12, Cha 9
Base Atk +3; CMB +4; CMD 17 (21 vs. trip)
Feats Hover
Skills Fly +7
SPECIAL ABILITIES
Impaled (Ex)
When charging, a wasp deals double damage with its stinger, the attack deals 2d6+2 points of piercing damage.
Needles (Ex)
Once every 1d4 rounds as a standard action, a wasp can shoot out needles from it’s stinger. If the range attack succeeds (+6), the needles reach up to 30 feet and do 1d6+1 piercing damage plus their poison.
Poison (Ex)
Sting — injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d4 non-elemental damage; cure 1 save.