This creature looks like a larger version of a normal wasp with a jet black body and reddish eyes. Its stinger is the size of a long blade and drips with deadly venom.
Hornet (CR 4)
XP 1,200
N Medium Magical Beast
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +7
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 dex, +4 natural)
hp 42 [65] (5d10+15)
Fort +7, Ref +7, Will +2
Immune Poison; Resist Earth 10
Weakness Wind
OFFENSE
Speed 20 ft., Fly 60 ft. (good)
Melee Sting +7 (1d8+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Poison Needles
STATISTICS
Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 9
Base Atk +5; CMB +7; CMD 20
Feats Flyby Attack, Hover, Power Attack
Skills Fly +9, Perception +7
SPECIAL ABILITIES
Poison (Ex)
Sting — injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.
Poison Needles (Su)
3/day, a hornet shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+8) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 13) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).