This creature looks like a larger version of a normal hornet with striking orange and purple markings and a coat of bristling hairs cover it. Its stinger is the size of a long blade and drips with deathly venom. This hornet tries to paralyze their foe before dripping venom into them while trying to keep them alive but just barely.
Death Hornet (CR 9)
XP 6,400
N Medium Magical Beast
Init +9; Senses Darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 22, touch 15, flat-footed 17 (+5 dex, +7 natural)
hp 114 [168] (12d10+48)
Fort +12, Ref +13, Will +6
Immune Poison, Paralysis; Resist Earth 15
Weakness Wind
OFFENSE
Speed 20 ft., Fly 60 ft. (good)
Melee Sting +16 (2d6+5/19-20 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Blind Needles, Death Needles, Double Stinger, Poison Needles, Sharp Edge
STATISTICS
Str 18, Dex 20, Con 18, Int 3, Wis 15, Cha 9
Base Atk +12; CMB +16; CMD 31
Feats Ability Focus (Death Needles), Flyby Attack, Hover, Improved Natural Attack (Stinger), Improved Initiative, Power Attack
Skills Fly +17, Perception +15
SPECIAL ABILITIES
Blind Needles (Su)
5/day, a death hornet shoots out white needles towards a single target within a 30-ft. range and must make a ranged touch attack (+17) to inflict 6d4 points of non-elemental damage. The creature must make a Fortitude save (DC 18) or gain the Blind status effect for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Death Needles (Su)
3/day, a death hornet shoots out black needles towards a single target within a 30-ft. range and must make a ranged touch attack (+17) to inflict 8d4 points of non-elemental damage. The creature must make a Fortitude save (DC 20) or gain the Paralyzed status effect for 1d4 rounds. This is considered a poison effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Double Stinger (Ex)
Once every 1d4 rounds as a full-round action, a death hornet can choose to sting twice.
Poison (Ex)
Sting — injury; save Fort DC 20; frequency 1/round for 4 rounds; effect 1d12 non-elemental damage; cure 1 save.
Poison Needles (Su)
A death hornet shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+17) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 18) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).
Sharp Edge (Ex)
Since death hornets have such sharp stingers their critical range and damage is increased by 1.