Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.
Bee (CR 1)
XP 400
N Medium Vermin
Init +2; Senses Darkvision 60 ft.; Perception +1
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 dex, +1 natural)
hp 19 [30] (3d8+6)
Fort +4, Ref +3, Will +2
Immune Mind-affecting effects, Poison; Resist Earth 5
Weakness Wind
OFFENSE
Speed 20 ft., Fly 60 ft. (good)
Melee Sting +2 (1d4 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Impaled, Needles
STATISTICS
Str 11, Dex 14, Con 13, Int –, Wis 12, Cha 9
Base Atk +2; CMB +2; CMD 14 (18 vs. trip)
Feats Hover, Toughness*
*Bonus Feat
Skills Fly +6
SPECIAL ABILITIES
Impaled (Ex)
When charging, a bee deals double damage with its stinger, the attack deals 2d4 points of piercing damage.
Needles (Ex)
Once every 1d4 rounds as a standard action, a bee can shoot out needles from its stinger. If the range attack succeeds (+4), the needles reach up to 30 feet and do 1d4 piercing damage plus their poison.
Poison (Ex)
Sting — injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d3 non-elemental damage; cure 1 save.